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VideoCommon: keep a copy of the const buffer in VideoCommon
The upload in the backend isn't done, it's just pushed by the mostly removed SetMulti*SConstant4fv. Also no optimizations was done on VideoCommon side, but I can start now :-) Sorry for the hacky way, but I think this is a nice (working) snapshot for a much bigger change.
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@ -15,8 +15,6 @@ u16 GetEncodedSampleCount(u32 format);
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const char *GenerateEncodingShader(u32 format, API_TYPE ApiType = API_OPENGL);
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void SetShaderParameters(float width, float height, float offsetX, float offsetY, float widthStride, float heightStride,float buffW = 0.0f,float buffH = 0.0f);
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}
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#endif // _TEXTURECONVERSIONSHADER_H_
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