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VideoCommon: keep a copy of the const buffer in VideoCommon
The upload in the backend isn't done, it's just pushed by the mostly removed SetMulti*SConstant4fv. Also no optimizations was done on VideoCommon side, but I can start now :-) Sorry for the hacky way, but I think this is a nice (working) snapshot for a much bigger change.
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@ -6,6 +6,7 @@
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#define _VERTEXSHADERMANAGER_H
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#include "VertexShaderGen.h"
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#include "ConstantManager.h"
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class PointerWrap;
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@ -35,6 +36,9 @@ public:
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static void TranslateView(float x, float y, float z = 0.0f);
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static void RotateView(float x, float y);
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static void ResetView();
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static VertexShaderConstants constants;
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static bool dirty;
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};
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#endif // _VERTEXSHADERMANAGER_H
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