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Merge pull request #5748 from nitrousox1de/hide-mouse-delay-fullscreen
Hide mouse delay fullscreen
This commit is contained in:
commit
438610a58d
@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include <QKeyEvent>
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#include <QTimer>
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#include "DolphinQt2/Host.h"
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#include "DolphinQt2/RenderWidget.h"
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@ -18,9 +19,15 @@ RenderWidget::RenderWidget(QWidget* parent) : QWidget(parent)
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connect(this, &RenderWidget::HandleChanged, Host::GetInstance(), &Host::SetRenderHandle);
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emit HandleChanged((void*)winId());
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m_mouse_timer = new QTimer(this);
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connect(m_mouse_timer, &QTimer::timeout, this, &RenderWidget::HandleCursorTimer);
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m_mouse_timer->setSingleShot(true);
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setMouseTracking(true);
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connect(&Settings::Instance(), &Settings::HideCursorChanged, this,
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&RenderWidget::OnHideCursorChanged);
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OnHideCursorChanged();
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m_mouse_timer->start(MOUSE_HIDE_DELAY);
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}
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void RenderWidget::OnHideCursorChanged()
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@ -28,6 +35,12 @@ void RenderWidget::OnHideCursorChanged()
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setCursor(Settings::Instance().GetHideCursor() ? Qt::BlankCursor : Qt::ArrowCursor);
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}
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void RenderWidget::HandleCursorTimer()
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{
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if (isActiveWindow())
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setCursor(Qt::BlankCursor);
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}
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bool RenderWidget::event(QEvent* event)
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{
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switch (event->type())
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@ -39,6 +52,14 @@ bool RenderWidget::event(QEvent* event)
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emit EscapePressed();
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break;
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}
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case QEvent::MouseMove:
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case QEvent::MouseButtonPress:
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if (!Settings::Instance().GetHideCursor() && isActiveWindow())
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{
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setCursor(Qt::ArrowCursor);
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m_mouse_timer->start(MOUSE_HIDE_DELAY);
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}
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break;
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case QEvent::WinIdChange:
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emit HandleChanged((void*)winId());
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break;
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@ -7,6 +7,8 @@
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#include <QEvent>
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#include <QWidget>
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class QTimer;
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class RenderWidget final : public QWidget
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{
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Q_OBJECT
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@ -23,5 +25,9 @@ signals:
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void StateChanged(bool fullscreen);
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private:
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void HandleCursorTimer();
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void OnHideCursorChanged();
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static constexpr int MOUSE_HIDE_DELAY = 3000;
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QTimer* m_mouse_timer;
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};
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@ -92,7 +92,7 @@ void InterfacePane::CreateInGame()
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m_checkbox_enable_osd = new QCheckBox(tr("Show On-Screen Messages"));
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m_checkbox_show_active_title = new QCheckBox(tr("Show Active Title in Window Title"));
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m_checkbox_pause_on_focus_lost = new QCheckBox(tr("Pause on Focus Loss"));
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m_checkbox_hide_mouse = new QCheckBox(tr("Hide Mouse Cursor"));
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m_checkbox_hide_mouse = new QCheckBox(tr("Always Hide Mouse Cursor"));
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groupbox_layout->addWidget(m_checkbox_confirm_on_stop);
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groupbox_layout->addWidget(m_checkbox_use_panic_handlers);
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@ -449,6 +449,10 @@ CFrame::CFrame(wxFrame* parent, wxWindowID id, const wxString& title, wxRect geo
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Bind(wxEVT_TIMER, &CFrame::PollHotkeys, this, m_poll_hotkey_timer.GetId());
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m_poll_hotkey_timer.Start(1000 / 60, wxTIMER_CONTINUOUS);
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m_cursor_timer.SetOwner(this);
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Bind(wxEVT_TIMER, &CFrame::HandleCursorTimer, this, m_cursor_timer.GetId());
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m_cursor_timer.StartOnce(MOUSE_HIDE_DELAY);
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// Shut down cleanly on SIGINT, SIGTERM (Unix) and on various signals on Windows
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m_handle_signal_timer.SetOwner(this);
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Bind(wxEVT_TIMER, &CFrame::HandleSignal, this, m_handle_signal_timer.GetId());
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@ -1138,6 +1142,13 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
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void CFrame::OnMouse(wxMouseEvent& event)
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{
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if (!SConfig::GetInstance().bHideCursor && main_frame->RendererHasFocus() &&
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Core::GetState() == Core::State::Running)
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{
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m_render_parent->SetCursor(wxNullCursor);
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m_cursor_timer.StartOnce(MOUSE_HIDE_DELAY);
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}
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// next handlers are all for FreeLook, so we don't need to check them if disabled
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if (!g_Config.bFreeLook)
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{
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@ -1713,6 +1724,13 @@ void CFrame::HandleFrameSkipHotkeys()
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}
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}
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void CFrame::HandleCursorTimer(wxTimerEvent& event)
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{
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if (!SConfig::GetInstance().bHideCursor && main_frame->RendererHasFocus() &&
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Core::GetState() == Core::State::Running)
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m_render_parent->SetCursor(wxCURSOR_BLANK);
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}
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void CFrame::HandleSignal(wxTimerEvent& event)
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{
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if (!s_shutdown_signal_received.TestAndClear())
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@ -145,6 +145,7 @@ private:
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ADD_PANE_CENTER
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};
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static constexpr int MOUSE_HIDE_DELAY = 3000;
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GameListCtrl* m_game_list_ctrl = nullptr;
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CConfigMain* m_main_config_dialog = nullptr;
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wxPanel* m_panel = nullptr;
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@ -169,6 +170,7 @@ private:
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int m_save_slot = 1;
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wxTimer m_poll_hotkey_timer;
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wxTimer m_cursor_timer;
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wxTimer m_handle_signal_timer;
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wxMenuBar* m_menubar_shadow = nullptr;
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@ -361,6 +363,7 @@ private:
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void PollHotkeys(wxTimerEvent&);
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void ParseHotkeys();
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void HandleCursorTimer(wxTimerEvent&);
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void HandleSignal(wxTimerEvent&);
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bool InitControllers();
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@ -458,7 +458,7 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string& title)
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szr_other->Add(CreateCheckBoxRefBool(page_general, _("Keep Window on Top"),
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wxGetTranslation(keep_window_on_top_desc),
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SConfig::GetInstance().bKeepWindowOnTop));
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szr_other->Add(CreateCheckBoxRefBool(page_general, _("Hide Mouse Cursor"),
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szr_other->Add(CreateCheckBoxRefBool(page_general, _("Always Hide Mouse Cursor"),
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wxGetTranslation(hide_mouse_cursor_desc),
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SConfig::GetInstance().bHideCursor));
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szr_other->Add(render_to_main_checkbox =
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