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Fix regression for .elf files in Netplay Game Selector
Rearranged code to look nicer, as well
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1cfeacd5b6
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@ -80,6 +80,8 @@ static std::string BuildGameName(const GameListItem& game)
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}
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std::string name(game.GetName(lang));
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if (name.empty())
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name = game.GetName();
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int disc_number = game.GetDiscNumber() + 1;
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@ -92,16 +94,12 @@ static std::string BuildGameName(const GameListItem& game)
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std::string disc_text = "Disc ";
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info.push_back(disc_text + std::to_string(disc_number));
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}
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if (info.empty())
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return name;
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else
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{
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std::ostringstream ss;
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std::copy(info.begin(), info.end() -1, std::ostream_iterator<std::string>(ss, ", "));
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ss << info.back();
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return name + " (" + ss.str() + ")";
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}
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std::ostringstream ss;
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std::copy(info.begin(), info.end() -1, std::ostream_iterator<std::string>(ss, ", "));
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ss << info.back();
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return name + " (" + ss.str() + ")";
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}
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void NetPlayDialog::FillWithGameNames(wxListBox* game_lbox, const CGameListCtrl& game_list)
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