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ColorUtil: Make decodeCI8image's pal parameter const
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30e57cecf7
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@ -58,7 +58,7 @@ void decode5A3image(u32* dst, const u16* src, int width, int height)
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}
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}
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void decodeCI8image(u32* dst, const u8* src, u16* pal, int width, int height)
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void decodeCI8image(u32* dst, const u8* src, const u16* pal, int width, int height)
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{
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for (int y = 0; y < height; y += 4)
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{
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@ -9,6 +9,6 @@
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namespace ColorUtil
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{
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void decode5A3image(u32* dst, const u16* src, int width, int height);
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void decodeCI8image(u32* dst, const u8* src, u16* pal, int width, int height);
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void decodeCI8image(u32* dst, const u8* src, const u16* pal, int width, int height);
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} // namespace
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@ -1160,8 +1160,7 @@ u32 GCMemcard::ReadAnimRGBA8(u8 index, u32* buffer, u8* delays) const
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}
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}
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u16* sharedPal = (u16*)(animData);
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int j = 0;
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const u16* sharedPal = reinterpret_cast<u16*>(animData);
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for (int i = 0; i < 8; i++)
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{
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@ -1183,7 +1182,7 @@ u32 GCMemcard::ReadAnimRGBA8(u8 index, u32* buffer, u8* delays) const
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buffer += 32 * 32;
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break;
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case CI8: // CI8 with own palette
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u16* paldata = (u16*)(data[i] + 32 * 32);
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const u16* paldata = reinterpret_cast<u16*>(data[i] + 32 * 32);
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ColorUtil::decodeCI8image(buffer, data[i], paldata, 32, 32);
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buffer += 32 * 32;
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break;
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@ -1194,7 +1193,7 @@ u32 GCMemcard::ReadAnimRGBA8(u8 index, u32* buffer, u8* delays) const
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// Speed is set but there's no actual icon
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// This is used to reduce animation speed in Pikmin and Luigi's Mansion for example
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// These "blank frames" show the next icon
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for (j = i; j < 8; ++j)
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for (int j = i; j < 8; ++j)
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{
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if (fmts[j] != 0)
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{
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@ -1208,7 +1207,7 @@ u32 GCMemcard::ReadAnimRGBA8(u8 index, u32* buffer, u8* delays) const
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buffer += 32 * 32;
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break;
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case CI8: // CI8 with own palette
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u16* paldata = (u16*)(data[j] + 32 * 32);
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const u16* paldata = reinterpret_cast<u16*>(data[j] + 32 * 32);
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ColorUtil::decodeCI8image(buffer, data[j], paldata, 32, 32);
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buffer += 32 * 32;
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break;
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