Scale challenge icons based on screen height

This commit is contained in:
LillyJadeKatrin 2024-06-14 00:01:21 -04:00
parent 8435bccbc0
commit 45563a872c

View File

@ -359,6 +359,7 @@ void OnScreenUI::DrawChallengesAndLeaderboards()
float leaderboard_y = ImGui::GetIO().DisplaySize.y;
if (!m_challenge_texture_map.empty())
{
float scale = ImGui::GetIO().DisplaySize.y / 1024.0;
ImGui::SetNextWindowSize(ImVec2(0, 0));
ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x, ImGui::GetIO().DisplaySize.y), 0,
ImVec2(1, 1));
@ -370,8 +371,8 @@ void OnScreenUI::DrawChallengesAndLeaderboards()
{
for (auto& [name, texture] : m_challenge_texture_map)
{
ImGui::Image(texture.get(), ImVec2(static_cast<float>(texture->GetWidth()),
static_cast<float>(texture->GetHeight())));
ImGui::Image(texture.get(), ImVec2(static_cast<float>(texture->GetWidth()) * scale,
static_cast<float>(texture->GetHeight()) * scale));
ImGui::SameLine();
}
}