Fix aniso filtering on d3d to not set aniso filter when using 1x

This commit is contained in:
Matthew Parlane 2015-06-19 20:55:32 +12:00
parent d914c11ee5
commit 45aeeee699

View File

@ -257,7 +257,7 @@ ID3D11SamplerState* StateCache::Get(SamplerState state)
unsigned int mip = d3dMipFilters[state.min_filter & 3];
if (state.max_anisotropy)
if (state.max_anisotropy > 1)
{
sampdc.Filter = D3D11_FILTER_ANISOTROPIC;
sampdc.MaxAnisotropy = (u32)state.max_anisotropy;