mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
State saving progress. Most core state seems to be saved/loaded correctly, not so for video yet unfortunately.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@386 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
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95eb8f9ef3
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@ -18,6 +18,15 @@
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#ifndef _POINTERWRAP_H
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#define _POINTERWRAP_H
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// Extremely simple serialization framework.
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// (mis)-features:
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// + Super fast
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// + Very simple
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// + Same code is used for serialization and deserializaition (in most cases)
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// - Zero backwards/forwards compatibility
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// - Serialization code for anything complex has to be manually written.
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#include <stdio.h>
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#include <map>
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@ -25,6 +34,13 @@
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#include "Common.h"
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template <class T>
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struct LinkedListItem : public T
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{
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LinkedListItem<T> *next;
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};
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class PointerWrap
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{
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public:
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@ -61,10 +77,14 @@ public:
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// Store maps to file. Very useful.
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template<class T>
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void Do(std::map<unsigned int, T> &x) {
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// TODO
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PanicAlert("Do(map<>) does not yet work.");
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}
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// Store vectors.
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template<class T>
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void Do(std::vector<T> &x) {
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// TODO
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PanicAlert("Do(vector<>) does not yet work.");
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}
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template<class T>
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@ -76,6 +96,12 @@ public:
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void Do(T &x) {
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DoVoid((void *)&x, sizeof(x));
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}
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template<class T>
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void DoLinkedList(LinkedListItem<T> **list_start) {
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// TODO
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PanicAlert("Do(vector<>) does not yet work.");
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}
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};
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#endif // _POINTERWRAP_H
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@ -20,6 +20,7 @@
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#include "Thread.h"
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#include "PowerPC/PowerPC.h"
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#include "CoreTiming.h"
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#include "StringUtil.h"
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// TODO(ector): Replace new/delete in this file with a simple memory pool
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// Don't expect a massive speedup though.
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@ -35,14 +36,16 @@ struct EventType
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std::vector<EventType> event_types;
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struct Event
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struct BaseEvent
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{
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s64 time;
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u64 userdata;
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Event *next;
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int type;
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// Event *next;
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};
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typedef LinkedListItem<BaseEvent> Event;
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// STATE_TO_SAVE (how?)
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Event *first;
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Event *tsFirst;
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@ -55,6 +58,8 @@ s64 idledCycles;
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Common::CriticalSection externalEventSection;
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void (*advanceCallback)(int cyclesExecuted);
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int RegisterEvent(const char *name, TimedCallback callback)
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{
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EventType type;
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@ -71,14 +76,72 @@ void UnregisterAllEvents()
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event_types.clear();
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}
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void Init()
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{
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downcount = maxSliceLength;
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slicelength = maxSliceLength;
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globalTimer = 0;
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idledCycles = 0;
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}
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void Shutdown()
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{
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ClearPendingEvents();
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UnregisterAllEvents();
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}
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void DoState(PointerWrap &p)
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{
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externalEventSection.Enter();
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p.Do(downcount);
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p.Do(slicelength);
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p.Do(maxSliceLength);
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p.Do(globalTimer);
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p.Do(idledCycles);
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// OK, here we're gonna need to specialize depending on the mode.
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// Should do something generic to serialize linked lists.
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switch (p.GetMode()) {
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case PointerWrap::MODE_READ:
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{
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ClearPendingEvents();
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if (first)
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PanicAlert("Clear failed.");
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int more_events = 0;
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Event *prev = 0;
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while (true) {
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p.Do(more_events);
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if (!more_events)
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break;
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Event *ev = new Event;
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if (!prev)
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first = ev;
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else
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prev->next = ev;
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p.Do(ev->time);
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p.Do(ev->type);
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p.Do(ev->userdata);
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ev->next = 0;
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prev = ev;
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ev = ev->next;
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}
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}
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break;
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case PointerWrap::MODE_MEASURE:
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case PointerWrap::MODE_WRITE:
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{
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Event *ev = first;
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int more_events = 1;
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while (ev) {
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p.Do(more_events);
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p.Do(ev->time);
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p.Do(ev->type);
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p.Do(ev->userdata);
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ev = ev->next;
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}
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more_events = 0;
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p.Do(more_events);
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break;
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}
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}
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externalEventSection.Leave();
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}
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@ -106,14 +169,12 @@ void ScheduleEvent_Threadsafe(int cyclesIntoFuture, int event_type, u64 userdata
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externalEventSection.Leave();
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}
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void Clear()
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void ClearPendingEvents()
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{
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globalTimer = 0;
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idledCycles = 0;
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while (first)
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{
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Event *e = first->next;
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delete [] first;
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delete first;
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first = e;
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}
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}
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@ -172,9 +233,6 @@ void ScheduleEvent(int cyclesIntoFuture, int event_type, u64 userdata)
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AddEventToQueue(ne);
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}
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void (*advanceCallback)(int cyclesExecuted);
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void RegisterAdvanceCallback(void (*callback)(int cyclesExecuted))
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{
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advanceCallback = callback;
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@ -302,5 +360,23 @@ void Idle()
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Advance();
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}
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std::string GetScheduledEventsSummary()
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{
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Event *ptr = first;
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std::string text = "Scheduled events\n";
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text.reserve(1000);
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while (ptr)
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{
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int t = ptr->type;
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if (t < 0 || t >= event_types.size())
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PanicAlert("Invalid event type %i", t);
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const char *name = event_types[ptr->type].name;
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if (!name)
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name = "[unknown]";
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text += StringFromFormat("%s : %i %08x%08x\n", event_types[ptr->type].name, ptr->time, ptr->userdata >> 32, ptr->userdata);
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ptr = ptr->next;
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}
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return text;
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}
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}; // end of namespace
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// callback. You then schedule events using the type id you get back.
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#include "Common.h"
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#include <string>
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#include "ChunkFile.h"
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namespace CoreTiming
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{
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void Init();
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void Shutdown();
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typedef void (*TimedCallback)(u64 userdata, int cyclesLate);
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u64 GetTicks();
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@ -58,13 +65,16 @@ void Advance();
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// Pretend that the main CPU has executed enough cycles to reach the next event.
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void Idle();
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// Clear all pending events. This should ONLY be done on exit.
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void Clear();
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// Clear all pending events. This should ONLY be done on exit or state load.
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void ClearPendingEvents();
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void LogPendingEvents();
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void SetMaximumSlice(int maximumSliceLength);
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void RegisterAdvanceCallback(void (*callback)(int cyclesExecuted));
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std::string GetScheduledEventsSummary();
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extern int downcount;
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extern int slicelength;
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{
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void Init()
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{
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CoreTiming::Init();
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Thunk_Init(); // not really hw, but this way we know it's inited first :P
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State_Init();
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@ -83,8 +85,7 @@ namespace HW
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State_Shutdown();
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Thunk_Shutdown();
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CoreTiming::UnregisterAllEvents();
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CoreTiming::Shutdown();
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}
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void DoState(PointerWrap &p)
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@ -100,7 +101,6 @@ namespace HW
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GPFifo::DoState(p);
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ExpansionInterface::DoState(p);
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AudioInterface::DoState(p);
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CoreTiming::DoState(p);
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WII_IPCInterface::DoState(p);
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}
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}
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void Shutdown()
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{
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Common::Timer::RestoreResolution();
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CoreTiming::Clear();
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}
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} // namespace
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void DoState(PointerWrap &p)
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{
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p.Do(ppcState);
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p.Do(state);
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}
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void ResetRegisters()
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PowerPC::DoState(p);
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HW::DoState(p);
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CoreTiming::DoState(p);
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PluginVideo::Video_DoState(p.GetPPtr(), p.GetMode());
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// PluginVideo::Video_DoState(p.GetPPtr(), p.GetMode());
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}
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void SaveStateCallback(u64 userdata, int cyclesLate)
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@ -59,6 +59,7 @@ void SaveStateCallback(u64 userdata, int cyclesLate)
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FILE *f = fopen(cur_filename.c_str(), "wb");
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fwrite(buffer, sz, 1, f);
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fclose(f);
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delete [] buffer;
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Core::DisplayMessage("Saved State", 2000);
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@ -68,17 +69,20 @@ void LoadStateCallback(u64 userdata, int cyclesLate)
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{
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Jit64::ClearCache();
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FILE *f = fopen(cur_filename.c_str(), "r");
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FILE *f = fopen(cur_filename.c_str(), "rb");
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fseek(f, 0, SEEK_END);
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int sz = ftell(f);
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fseek(f, 0, SEEK_SET);
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u8 *buffer = new u8[sz];
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fread(buffer, sz, 1, f);
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int x;
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if (x=fread(buffer, 1, sz, f) != sz)
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PanicAlert("wtf? %d %d", x, sz);
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fclose(f);
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u8 *ptr = buffer;
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PointerWrap p(&ptr, PointerWrap::MODE_READ);
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DoState(p);
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delete [] buffer;
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Core::DisplayMessage("Loaded State", 2000);
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}
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static int readptr = 0;
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void Fifo_DoState(PointerWrap &p) {
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p.Do(size);
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p.DoArray(videoBuffer, size);
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p.Do(size);
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p.Do(readptr);
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}
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void Fifo_Init()
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{
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videoBuffer = (u8*)AllocateMemoryPages(FIFO_SIZE);
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fifo.Init(videoBuffer, videoBuffer); //zero length. there is no data yet.
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fifo.Init(videoBuffer, videoBuffer); //zero length. there is no data yet.
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}
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void Fifo_Shutdown()
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#include "TextureDecoder.h"
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#include "Fifo.h"
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static void DoState(PointerWrap &p) {
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// BP Memory
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p.Do(bpmem);
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// CP Memory
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p.DoArray(arraybases, 16);
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p.DoArray(arraystrides, 16);
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p.Do(MatrixIndexA);
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p.Do(MatrixIndexB);
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// XF Memory
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p.Do(xfregs);
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p.DoArray(xfmem, XFMEM_SIZE);
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// Texture decoder
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p.DoArray(texMem, TMEM_SIZE);
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// FIFO
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Fifo_DoState(p);
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}
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void VideoCommon_DoState(PointerWrap &p) {
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// BP Memory
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p.Do(bpmem);
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// CP Memory
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p.Do(arraybases);
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p.Do(arraystrides);
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p.Do(MatrixIndexA);
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p.Do(MatrixIndexB);
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// XF Memory
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p.Do(xfregs);
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p.Do(xfmem);
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// Texture decoder
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p.Do(texMem);
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// FIFO
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Fifo_DoState(p);
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DoState(p);
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//TODO: search for more data that should be saved and add it here
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}
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for (VSCache::iterator iter=vshaders.begin(); iter!=vshaders.end();iter++)
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{
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VSCacheEntry &entry = iter->second;
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if (entry.frameCount<frameCount-30)
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if (entry.frameCount < frameCount - 30)
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{
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entry.Destroy();
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iter = vshaders.erase(iter);
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#include "IniFile.h"
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#include <assert.h>
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float MValueX, MValueY; // Since it can Stretch to fit Window, we need two different multiplication values//
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int frameCount;
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Config g_Config;
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Statistics stats;
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void Statistics::ResetFrame()
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{
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memset(&thisFrame,0,sizeof(ThisFrame));
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memset(&thisFrame, 0, sizeof(ThisFrame));
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}
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Config::Config()
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