ShaderGenCommon: Remove unnecessary includes

This commit is contained in:
Lioncash
2017-02-01 10:56:13 -05:00
parent 543120c88e
commit 468f623d27
37 changed files with 75 additions and 54 deletions

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@ -3,6 +3,8 @@
// Refer to the license.txt file included.
#include "VideoBackends/D3D/PSTextureEncoder.h"
#include "Common/Logging/Log.h"
#include "Core/HW/Memmap.h"
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3D/D3DShader.h"

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@ -4,9 +4,11 @@
#pragma once
#include "VideoBackends/D3D/TextureEncoder.h"
#include <map>
#include "VideoCommon/TextureCacheBase.h"
#include "Common/CommonTypes.h"
#include "VideoBackends/D3D/TextureEncoder.h"
#include "VideoCommon/VideoCommon.h"
struct ID3D11Texture2D;
struct ID3D11RenderTargetView;

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@ -13,10 +13,10 @@
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Common/MathUtil.h"
#include "Core/Core.h"
#include "Core/Host.h"
#include "VideoBackends/D3D/BoundingBox.h"
#include "VideoBackends/D3D/D3DBase.h"
@ -31,13 +31,13 @@
#include "VideoCommon/AVIDump.h"
#include "VideoCommon/BPFunctions.h"
#include "VideoCommon/Fifo.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/PixelEngine.h"
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/SamplerCommon.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/XFMemory.h"
namespace DX11
{

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@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/D3D/Television.h"
#include <vector>
#include "Core/HW/Memmap.h"
@ -9,8 +11,8 @@
#include "VideoBackends/D3D/D3DShader.h"
#include "VideoBackends/D3D/D3DState.h"
#include "VideoBackends/D3D/D3DUtil.h"
#include "VideoBackends/D3D/Television.h"
#include "VideoBackends/D3D/VertexShaderCache.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"
namespace DX11

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@ -4,7 +4,7 @@
#pragma once
#include "VideoCommon/VideoCommon.h"
#include "Common/CommonTypes.h"
struct ID3D11Texture2D;
struct ID3D11ShaderResourceView;

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@ -2,9 +2,14 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/D3D/TextureCache.h"
#include <algorithm>
#include <memory>
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3D/D3DShader.h"
#include "VideoBackends/D3D/D3DState.h"
@ -13,11 +18,9 @@
#include "VideoBackends/D3D/GeometryShaderCache.h"
#include "VideoBackends/D3D/PSTextureEncoder.h"
#include "VideoBackends/D3D/PixelShaderCache.h"
#include "VideoBackends/D3D/TextureCache.h"
#include "VideoBackends/D3D/TextureEncoder.h"
#include "VideoBackends/D3D/VertexShaderCache.h"
#include "VideoCommon/ImageWrite.h"
#include "VideoCommon/LookUpTables.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/VideoConfig.h"

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@ -4,8 +4,7 @@
#pragma once
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/TextureCacheBase.h"
#include "Common/CommonTypes.h"
#include "VideoCommon/VideoCommon.h"
namespace DX11