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ShaderGenCommon: Remove unnecessary includes
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@ -4,6 +4,7 @@
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#pragma once
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#include "Common/CommonTypes.h"
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#include "VideoBackends/D3D12/D3DTexture.h"
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#include "VideoCommon/FramebufferManagerBase.h"
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@ -3,8 +3,13 @@
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// Refer to the license.txt file included.
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#include "VideoBackends/D3D12/PSTextureEncoder.h"
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#include "Common/Align.h"
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "Core/HW/Memmap.h"
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#include "VideoBackends/D3D12/D3DBase.h"
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#include "VideoBackends/D3D12/D3DCommandListManager.h"
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#include "VideoBackends/D3D12/D3DDescriptorHeapManager.h"
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@ -4,9 +4,12 @@
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#pragma once
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#include <map>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "VideoBackends/D3D12/D3DBase.h"
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#include "VideoBackends/D3D12/TextureEncoder.h"
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#include "VideoCommon/TextureCacheBase.h"
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namespace DX12
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{
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@ -14,10 +14,10 @@
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#include "Common/Align.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/Logging/Log.h"
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#include "Common/MathUtil.h"
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#include "Core/Core.h"
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#include "Core/Host.h"
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#include "VideoBackends/D3D12/BoundingBox.h"
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#include "VideoBackends/D3D12/D3DBase.h"
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@ -34,7 +34,6 @@
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#include "VideoCommon/AVIDump.h"
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#include "VideoCommon/BPFunctions.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/PixelShaderManager.h"
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@ -42,6 +41,7 @@
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/XFMemory.h"
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namespace DX12
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{
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@ -4,6 +4,8 @@
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#pragma once
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#include "Common/CommonTypes.h"
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#include "VideoCommon/GeometryShaderGen.h"
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#include "VideoCommon/PixelShaderGen.h"
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#include "VideoCommon/VertexShaderGen.h"
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@ -4,8 +4,6 @@
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#pragma once
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#include "ShaderCache.h"
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namespace DX12
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{
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class ShaderConstantsManager final
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@ -4,8 +4,7 @@
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#pragma once
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/TextureCacheBase.h"
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#include "Common/CommonTypes.h"
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#include "VideoCommon/VideoCommon.h"
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namespace DX12
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@ -5,6 +5,7 @@
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#include <string>
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#include "Common/CommonTypes.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "VideoBackends/D3D12/BoundingBox.h"
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