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ShaderGenCommon: Remove unnecessary includes
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@ -2,16 +2,17 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoCommon/GeometryShaderGen.h"
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#include <cmath>
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#include <cstring>
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#include "Common/CommonTypes.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/DriverDetails.h"
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#include "VideoCommon/GeometryShaderGen.h"
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#include "VideoCommon/LightingShaderGen.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/XFMemory.h"
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static const char* primitives_ogl[] = {"points", "lines", "triangles"};
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@ -4,6 +4,7 @@
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#pragma once
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#include "Common/CommonTypes.h"
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#include "VideoCommon/ShaderGenCommon.h"
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#include "VideoCommon/VertexManagerBase.h"
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@ -9,6 +9,7 @@
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#include "VideoCommon/NativeVertexFormat.h"
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#include "VideoCommon/ShaderGenCommon.h"
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#include "VideoCommon/XFMemory.h"
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static void GenerateLightShader(ShaderCode& object, const LightingUidData& uid_data, int index,
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int litchan_index, bool alpha)
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@ -6,19 +6,14 @@
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#include <cstdarg>
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#include <cstring>
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#include <fstream>
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#include <iomanip>
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#include <map>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/Logging/Log.h"
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#include "Common/StringUtil.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/XFMemory.h"
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/**
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* Common interface for classes that need to go through the shader generation path
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@ -14,6 +14,7 @@
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#include "VideoCommon/VertexShaderGen.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/XFMemory.h"
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VertexShaderUid GetVertexShaderUid()
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{
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