Merge pull request #4381 from JosJuice/small-debug-text

DolphinWX: Small debug text fixes
This commit is contained in:
JosJuice 2016-10-31 13:13:51 +01:00 committed by GitHub
commit 479b909935

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@ -415,7 +415,7 @@ wxMenu* MainMenuBar::CreateSymbolsMenu() const
symbols_menu->Append(IDM_CLEAR_SYMBOLS, _("&Clear Symbols"),
_("Remove names from all functions and variables."));
symbols_menu->Append(IDM_SCAN_FUNCTIONS, _("&Generate Symbol Map"),
_("Recognise standard functions from sys\\totaldb.dsy, and use generic zz_ "
_("Recognise standard functions from Sys/totaldb.dsy, and use generic zz_ "
"names for other functions."));
symbols_menu->AppendSeparator();
symbols_menu->Append(IDM_LOAD_MAP_FILE, _("&Load Symbol Map"),
@ -423,7 +423,7 @@ wxMenu* MainMenuBar::CreateSymbolsMenu() const
".map files stored on the disc image yet."));
symbols_menu->Append(IDM_SAVEMAPFILE, _("&Save Symbol Map"),
_("Save the function names for each address to a .map file in your user "
"settings map folder, named after the title id."));
"settings map folder, named after the title ID."));
symbols_menu->AppendSeparator();
symbols_menu->Append(
IDM_LOAD_MAP_FILE_AS, _("Load &Other Map File..."),
@ -432,30 +432,30 @@ wxMenu* MainMenuBar::CreateSymbolsMenu() const
IDM_LOAD_BAD_MAP_FILE, _("Load &Bad Map File..."),
_("Try to load a .map file that might be from a slightly different version."));
symbols_menu->Append(IDM_SAVE_MAP_FILE_AS, _("Save Symbol Map &As..."),
_("Save the function names and addresses for this game as a .map file. If "
"you want to open it in IDA pro, use the .idc script."));
_("Save the function names and addresses for this game as a .map file. "
"If you want to open the .map file in IDA Pro, use the .idc script."));
symbols_menu->AppendSeparator();
symbols_menu->Append(
IDM_SAVE_MAP_FILE_WITH_CODES, _("Save Code"),
_("Save the entire disassembled code. This may take a several seconds"
" and may require between 50 and 100 MB of hard drive space. It will only save code"
" that are in the first 4 MB of memory, if you are debugging a game that load .rel"
" files with code to memory you may want to increase that to perhaps 8 MB, you can do"
" that from SymbolDB::SaveMap()."));
_("Save the entire disassembled code. This may take a several seconds "
"and may require between 50 and 100 MB of hard drive space. It will only save code "
"that is in the first 4 MB of memory. If you are debugging a game that loads .rel "
"files with code to memory, you may want to increase the limit to perhaps 8 MB. "
"That can be done in SymbolDB::SaveMap()."));
symbols_menu->AppendSeparator();
symbols_menu->Append(
IDM_CREATE_SIGNATURE_FILE, _("&Create Signature File..."),
_("Create a .dsy file that can be used to recognise these same functions in other games."));
symbols_menu->Append(IDM_APPEND_SIGNATURE_FILE, _("Append to &Existing Signature File..."),
_("Add any named functions missing from a .dsy file, so it can also "
"recognise these additional functions in other games."));
_("Add any named functions missing from a .dsy file, so that these "
"additional functions can also be recognized in other games."));
symbols_menu->Append(IDM_COMBINE_SIGNATURE_FILES, _("Combine Two Signature Files..."),
_("Make a new .dsy file which can recognise more functions, by combining "
"two existing files. The first input file has priority."));
symbols_menu->Append(
IDM_USE_SIGNATURE_FILE, _("Apply Signat&ure File..."),
_("Must use Generate symbol map first! Recognise names of any standard library functions "
_("Must use Generate Symbol Map first! Recognise names of any standard library functions "
"used in multiple games, by loading them from a .dsy file."));
symbols_menu->AppendSeparator();
symbols_menu->Append(IDM_PATCH_HLE_FUNCTIONS, _("&Patch HLE Functions"));