Merge pull request #4381 from JosJuice/small-debug-text

DolphinWX: Small debug text fixes
This commit is contained in:
JosJuice 2016-10-31 13:13:51 +01:00 committed by GitHub
commit 479b909935

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@ -415,7 +415,7 @@ wxMenu* MainMenuBar::CreateSymbolsMenu() const
symbols_menu->Append(IDM_CLEAR_SYMBOLS, _("&Clear Symbols"), symbols_menu->Append(IDM_CLEAR_SYMBOLS, _("&Clear Symbols"),
_("Remove names from all functions and variables.")); _("Remove names from all functions and variables."));
symbols_menu->Append(IDM_SCAN_FUNCTIONS, _("&Generate Symbol Map"), symbols_menu->Append(IDM_SCAN_FUNCTIONS, _("&Generate Symbol Map"),
_("Recognise standard functions from sys\\totaldb.dsy, and use generic zz_ " _("Recognise standard functions from Sys/totaldb.dsy, and use generic zz_ "
"names for other functions.")); "names for other functions."));
symbols_menu->AppendSeparator(); symbols_menu->AppendSeparator();
symbols_menu->Append(IDM_LOAD_MAP_FILE, _("&Load Symbol Map"), symbols_menu->Append(IDM_LOAD_MAP_FILE, _("&Load Symbol Map"),
@ -423,7 +423,7 @@ wxMenu* MainMenuBar::CreateSymbolsMenu() const
".map files stored on the disc image yet.")); ".map files stored on the disc image yet."));
symbols_menu->Append(IDM_SAVEMAPFILE, _("&Save Symbol Map"), symbols_menu->Append(IDM_SAVEMAPFILE, _("&Save Symbol Map"),
_("Save the function names for each address to a .map file in your user " _("Save the function names for each address to a .map file in your user "
"settings map folder, named after the title id.")); "settings map folder, named after the title ID."));
symbols_menu->AppendSeparator(); symbols_menu->AppendSeparator();
symbols_menu->Append( symbols_menu->Append(
IDM_LOAD_MAP_FILE_AS, _("Load &Other Map File..."), IDM_LOAD_MAP_FILE_AS, _("Load &Other Map File..."),
@ -432,30 +432,30 @@ wxMenu* MainMenuBar::CreateSymbolsMenu() const
IDM_LOAD_BAD_MAP_FILE, _("Load &Bad Map File..."), IDM_LOAD_BAD_MAP_FILE, _("Load &Bad Map File..."),
_("Try to load a .map file that might be from a slightly different version.")); _("Try to load a .map file that might be from a slightly different version."));
symbols_menu->Append(IDM_SAVE_MAP_FILE_AS, _("Save Symbol Map &As..."), symbols_menu->Append(IDM_SAVE_MAP_FILE_AS, _("Save Symbol Map &As..."),
_("Save the function names and addresses for this game as a .map file. If " _("Save the function names and addresses for this game as a .map file. "
"you want to open it in IDA pro, use the .idc script.")); "If you want to open the .map file in IDA Pro, use the .idc script."));
symbols_menu->AppendSeparator(); symbols_menu->AppendSeparator();
symbols_menu->Append( symbols_menu->Append(
IDM_SAVE_MAP_FILE_WITH_CODES, _("Save Code"), IDM_SAVE_MAP_FILE_WITH_CODES, _("Save Code"),
_("Save the entire disassembled code. This may take a several seconds" _("Save the entire disassembled code. This may take a several seconds "
" and may require between 50 and 100 MB of hard drive space. It will only save code" "and may require between 50 and 100 MB of hard drive space. It will only save code "
" that are in the first 4 MB of memory, if you are debugging a game that load .rel" "that is in the first 4 MB of memory. If you are debugging a game that loads .rel "
" files with code to memory you may want to increase that to perhaps 8 MB, you can do" "files with code to memory, you may want to increase the limit to perhaps 8 MB. "
" that from SymbolDB::SaveMap().")); "That can be done in SymbolDB::SaveMap()."));
symbols_menu->AppendSeparator(); symbols_menu->AppendSeparator();
symbols_menu->Append( symbols_menu->Append(
IDM_CREATE_SIGNATURE_FILE, _("&Create Signature File..."), IDM_CREATE_SIGNATURE_FILE, _("&Create Signature File..."),
_("Create a .dsy file that can be used to recognise these same functions in other games.")); _("Create a .dsy file that can be used to recognise these same functions in other games."));
symbols_menu->Append(IDM_APPEND_SIGNATURE_FILE, _("Append to &Existing Signature File..."), symbols_menu->Append(IDM_APPEND_SIGNATURE_FILE, _("Append to &Existing Signature File..."),
_("Add any named functions missing from a .dsy file, so it can also " _("Add any named functions missing from a .dsy file, so that these "
"recognise these additional functions in other games.")); "additional functions can also be recognized in other games."));
symbols_menu->Append(IDM_COMBINE_SIGNATURE_FILES, _("Combine Two Signature Files..."), symbols_menu->Append(IDM_COMBINE_SIGNATURE_FILES, _("Combine Two Signature Files..."),
_("Make a new .dsy file which can recognise more functions, by combining " _("Make a new .dsy file which can recognise more functions, by combining "
"two existing files. The first input file has priority.")); "two existing files. The first input file has priority."));
symbols_menu->Append( symbols_menu->Append(
IDM_USE_SIGNATURE_FILE, _("Apply Signat&ure File..."), IDM_USE_SIGNATURE_FILE, _("Apply Signat&ure File..."),
_("Must use Generate symbol map first! Recognise names of any standard library functions " _("Must use Generate Symbol Map first! Recognise names of any standard library functions "
"used in multiple games, by loading them from a .dsy file.")); "used in multiple games, by loading them from a .dsy file."));
symbols_menu->AppendSeparator(); symbols_menu->AppendSeparator();
symbols_menu->Append(IDM_PATCH_HLE_FUNCTIONS, _("&Patch HLE Functions")); symbols_menu->Append(IDM_PATCH_HLE_FUNCTIONS, _("&Patch HLE Functions"));