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GeneralWidget: Recommend default video backend in tooltip
Recommend the platform's default video backend in the Backend tooltip instead of always recommending OpenGL.
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@ -239,7 +239,7 @@ void GeneralWidget::AddDescriptions()
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"recommended. Different games and different GPUs will behave differently on each "
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"backend, so for the best emulation experience it is recommended to try each and "
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"select the backend that is least problematic.<br><br><dolphin_emphasis>If unsure, "
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"select OpenGL.</dolphin_emphasis>");
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"select %1.</dolphin_emphasis>");
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static const char TR_FULLSCREEN_DESCRIPTION[] =
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QT_TR_NOOP("Uses the entire screen for rendering.<br><br>If disabled, a "
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"render window will be created instead.<br><br><dolphin_emphasis>If "
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@ -311,7 +311,9 @@ void GeneralWidget::AddDescriptions()
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"unsure, leave this unchecked.</dolphin_emphasis>");
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m_backend_combo->SetTitle(tr("Backend"));
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m_backend_combo->SetDescription(tr(TR_BACKEND_DESCRIPTION));
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m_backend_combo->SetDescription(
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tr(TR_BACKEND_DESCRIPTION)
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.arg(QString::fromStdString(VideoBackendBase::GetDefaultBackendDisplayName())));
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m_adapter_combo->SetTitle(tr("Adapter"));
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@ -228,6 +228,12 @@ std::string VideoBackendBase::GetDefaultBackendConfigName()
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return default_backend ? default_backend->GetName() : "";
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}
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std::string VideoBackendBase::GetDefaultBackendDisplayName()
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{
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auto* const default_backend = GetDefaultVideoBackend();
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return default_backend ? default_backend->GetDisplayName() : "";
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}
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const std::vector<std::unique_ptr<VideoBackendBase>>& VideoBackendBase::GetAvailableBackends()
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{
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static auto s_available_backends = [] {
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@ -65,6 +65,7 @@ public:
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u16 Video_GetBoundingBox(int index);
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static std::string GetDefaultBackendConfigName();
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static std::string GetDefaultBackendDisplayName();
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static const std::vector<std::unique_ptr<VideoBackendBase>>& GetAvailableBackends();
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static void ActivateBackend(const std::string& name);
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