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Fix the integer overflow that happens in the MD5Sum Progressbar.
Instead of using a u64 size integer as the range on the progressbar, set the max as 1000. Similar maximums are used in other parts of the UI.
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@ -1208,7 +1208,7 @@ void CISOProperties::OnComputeMD5Sum(wxCommandEvent& WXUNUSED (event))
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u8 output[16];
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std::string output_string;
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std::vector<u8> data(8 * 1024 * 1024);
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size_t read_offset = 0;
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u64 read_offset = 0;
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md5_context ctx;
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File::IOFile file(OpenGameListItem->GetFileName(), "rb");
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@ -1217,7 +1217,7 @@ void CISOProperties::OnComputeMD5Sum(wxCommandEvent& WXUNUSED (event))
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wxProgressDialog progressDialog(
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_("Computing MD5 checksum"),
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_("Working..."),
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game_size,
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1000,
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this,
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wxPD_APP_MODAL | wxPD_CAN_ABORT |
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wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME |
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@ -1228,7 +1228,7 @@ void CISOProperties::OnComputeMD5Sum(wxCommandEvent& WXUNUSED (event))
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while(read_offset < game_size)
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{
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if (!progressDialog.Update(read_offset, _("Computing MD5 checksum")))
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if (!progressDialog.Update((int)((double)read_offset / (double)game_size * 1000), _("Computing MD5 checksum")))
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return;
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size_t read_size;
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