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Remove the min/max functions in CommonFuncs.
The algorithm header has the same functions.
This commit is contained in:
@ -2,6 +2,7 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cmath>
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#include "Common/Common.h"
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@ -229,7 +230,7 @@ void LightColor(const Vec3 &pos, const Vec3 &normal, u8 lightNum, const LitChann
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case LIGHTDIF_CLAMP:
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{
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Vec3 ldir = (light->pos - pos).normalized();
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float diffuse = max(0.0f, ldir * normal);
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float diffuse = std::max(0.0f, ldir * normal);
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AddScaledIntegerColor(light->color, diffuse, lightCol);
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}
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break;
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@ -247,21 +248,21 @@ void LightColor(const Vec3 &pos, const Vec3 &normal, u8 lightNum, const LitChann
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float dist2 = ldir.length2();
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float dist = sqrtf(dist2);
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ldir = ldir / dist;
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attn = max(0.0f, ldir * light->dir);
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attn = std::max(0.0f, ldir * light->dir);
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float cosAtt = light->cosatt.x + (light->cosatt.y * attn) + (light->cosatt.z * attn * attn);
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float distAtt = light->distatt.x + (light->distatt.y * dist) + (light->distatt.z * dist2);
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attn = SafeDivide(max(0.0f, cosAtt), distAtt);
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attn = SafeDivide(std::max(0.0f, cosAtt), distAtt);
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}
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else if (chan.attnfunc == 1) // specular
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{
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// donko - what is going on here? 655.36 is a guess but seems about right.
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attn = (light->pos * normal) > -655.36 ? max(0.0f, (light->dir * normal)) : 0;
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attn = (light->pos * normal) > -655.36 ? std::max(0.0f, (light->dir * normal)) : 0;
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ldir.set(1.0f, attn, attn * attn);
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float cosAtt = max(0.0f, light->cosatt * ldir);
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float cosAtt = std::max(0.0f, light->cosatt * ldir);
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float distAtt = light->distatt * ldir;
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attn = SafeDivide(max(0.0f, cosAtt), distAtt);
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attn = SafeDivide(std::max(0.0f, cosAtt), distAtt);
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}
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else
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{
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@ -283,7 +284,7 @@ void LightColor(const Vec3 &pos, const Vec3 &normal, u8 lightNum, const LitChann
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case LIGHTDIF_CLAMP:
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{
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float difAttn = max(0.0f, ldir * normal);
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float difAttn = std::max(0.0f, ldir * normal);
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AddScaledIntegerColor(light->color, attn * difAttn, lightCol);
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}
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break;
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@ -314,7 +315,7 @@ void LightAlpha(const Vec3 &pos, const Vec3 &normal, u8 lightNum, const LitChann
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case LIGHTDIF_CLAMP:
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{
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Vec3 ldir = (light->pos - pos).normalized();
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float diffuse = max(0.0f, ldir * normal);
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float diffuse = std::max(0.0f, ldir * normal);
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lightCol += light->color[0] * diffuse;
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}
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break;
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@ -331,21 +332,21 @@ void LightAlpha(const Vec3 &pos, const Vec3 &normal, u8 lightNum, const LitChann
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float dist2 = ldir.length2();
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float dist = sqrtf(dist2);
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ldir = ldir / dist;
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attn = max(0.0f, ldir * light->dir);
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attn = std::max(0.0f, ldir * light->dir);
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float cosAtt = light->cosatt.x + (light->cosatt.y * attn) + (light->cosatt.z * attn * attn);
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float distAtt = light->distatt.x + (light->distatt.y * dist) + (light->distatt.z * dist2);
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attn = SafeDivide(max(0.0f, cosAtt), distAtt);
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attn = SafeDivide(std::max(0.0f, cosAtt), distAtt);
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}
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else /* if (chan.attnfunc == 1) */ // specular
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{
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// donko - what is going on here? 655.36 is a guess but seems about right.
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attn = (light->pos * normal) > -655.36 ? max(0.0f, (light->dir * normal)) : 0;
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attn = (light->pos * normal) > -655.36 ? std::max(0.0f, (light->dir * normal)) : 0;
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ldir.set(1.0f, attn, attn * attn);
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float cosAtt = light->cosatt * ldir;
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float distAtt = light->distatt * ldir;
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attn = SafeDivide(max(0.0f, cosAtt), distAtt);
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attn = SafeDivide(std::max(0.0f, cosAtt), distAtt);
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}
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switch (chan.diffusefunc)
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@ -362,7 +363,7 @@ void LightAlpha(const Vec3 &pos, const Vec3 &normal, u8 lightNum, const LitChann
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case LIGHTDIF_CLAMP:
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{
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float difAttn = max(0.0f, ldir * normal);
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float difAttn = std::max(0.0f, ldir * normal);
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lightCol += light->color[0] * attn * difAttn;
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}
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break;
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