Remove the min/max functions in CommonFuncs.

The algorithm header has the same functions.
This commit is contained in:
Lioncash
2014-05-02 22:47:04 -04:00
parent 3097345929
commit 49b0eef393
29 changed files with 104 additions and 99 deletions

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@ -2,6 +2,8 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <algorithm>
#include "Common/FileUtil.h"
#include "Common/MemoryUtil.h"
@ -386,7 +388,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage,
// D3D doesn't like when the specified mipmap count would require more than one 1x1-sized LOD in the mipmap chain
// e.g. 64x64 with 7 LODs would have the mipmap chain 64x64,32x32,16x16,8x8,4x4,2x2,1x1,1x1, so we limit the mipmap count to 6 there
while (g_ActiveConfig.backend_info.bUseMinimalMipCount && max(expandedWidth, expandedHeight) >> maxlevel == 0)
while (g_ActiveConfig.backend_info.bUseMinimalMipCount && std::max(expandedWidth, expandedHeight) >> maxlevel == 0)
--maxlevel;
TCacheEntryBase *entry = textures[texID];

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@ -1,20 +1,8 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <algorithm>
#include <cmath>
#include "Common/Common.h"
@ -1055,8 +1043,8 @@ PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, in
if ((!TexFmt_Overlay_Enable) || (retval == PC_TEX_FMT_NONE))
return retval;
int w = min(width, 40);
int h = min(height, 10);
int w = std::min(width, 40);
int h = std::min(height, 10);
int xoff = (width - w) >> 1;
int yoff = (height - h) >> 1;

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@ -2,6 +2,7 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <algorithm>
#include <cmath>
#include "Common/Common.h"
@ -2037,8 +2038,8 @@ PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, in
if ((!TexFmt_Overlay_Enable) || (retval == PC_TEX_FMT_NONE))
return retval;
int w = min(width, 40);
int h = min(height, 10);
int w = std::min(width, 40);
int h = std::min(height, 10);
int xoff = (width - w) >> 1;
int yoff = (height - h) >> 1;

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@ -6,9 +6,10 @@
#define _WIN32_WINNT 0x501
#ifndef _WIN32_IE
#define _WIN32_IE 0x0500 // Default value is 0x0400
#define _WIN32_IE 0x0500 // Default value is 0x0400
#endif
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#define NOMINMAX // Don't include windows min/max definitions
#include <algorithm>