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Fifo: Replace usages of volatile with atomics
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5d3a248811
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@ -2,6 +2,8 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <atomic>
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#include "Common/Atomic.h"
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#include "Common/ChunkFile.h"
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#include "Common/CPUDetect.h"
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@ -28,8 +30,8 @@
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bool g_bSkipCurrentFrame = false;
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static volatile bool GpuRunningState = false;
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static volatile bool EmuRunningState = false;
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static std::atomic<bool> s_gpu_running_state;
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static std::atomic<bool> s_emu_running_state;
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// Most of this array is unlikely to be faulted in...
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static u8 s_fifo_aux_data[FIFO_SIZE];
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@ -100,14 +102,15 @@ void Fifo_Init()
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// Padded so that SIMD overreads in the vertex loader are safe
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s_video_buffer = (u8*)AllocateMemoryPages(FIFO_SIZE + 4);
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ResetVideoBuffer();
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GpuRunningState = false;
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s_gpu_running_state.store(false);
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Common::AtomicStore(CommandProcessor::VITicks, CommandProcessor::m_cpClockOrigin);
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}
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void Fifo_Shutdown()
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{
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if (GpuRunningState)
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if (s_gpu_running_state.load())
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PanicAlert("Fifo shutting down while active");
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FreeMemoryPages(s_video_buffer, FIFO_SIZE + 4);
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s_video_buffer = nullptr;
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s_video_buffer_write_ptr = nullptr;
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@ -132,14 +135,14 @@ void ExitGpuLoop()
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FlushGpu();
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// Terminate GPU thread loop
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GpuRunningState = false;
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EmuRunningState = true;
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s_gpu_running_state.store(false);
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s_emu_running_state.store(true);
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s_gpu_new_work_event.Set();
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}
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void EmulatorState(bool running)
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{
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EmuRunningState = running;
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s_emu_running_state.store(running);
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s_gpu_new_work_event.Set();
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}
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@ -150,9 +153,9 @@ void SyncGPU(SyncGPUReason reason, bool may_move_read_ptr)
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std::unique_lock<std::mutex> lk(s_video_buffer_lock);
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u8* write_ptr = s_video_buffer_write_ptr;
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s_video_buffer_cond.wait(lk, [&]() {
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return !GpuRunningState || s_video_buffer_seen_ptr == write_ptr;
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return !s_gpu_running_state.load() || s_video_buffer_seen_ptr == write_ptr;
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});
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if (!GpuRunningState)
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if (!s_gpu_running_state.load())
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return;
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// Opportunistically reset FIFOs so we don't wrap around.
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@ -185,7 +188,7 @@ void PushFifoAuxBuffer(void* ptr, size_t size)
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if (size > (size_t) (s_fifo_aux_data + FIFO_SIZE - s_fifo_aux_write_ptr))
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{
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SyncGPU(SYNC_GPU_AUX_SPACE, /* may_move_read_ptr */ false);
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if (!GpuRunningState)
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if (!s_gpu_running_state.load())
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{
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// GPU is shutting down
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return;
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@ -240,7 +243,7 @@ static void ReadDataFromFifoOnCPU(u32 readPtr)
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// We can't wrap around while the GPU is working on the data.
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// This should be very rare due to the reset in SyncGPU.
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SyncGPU(SYNC_GPU_WRAPAROUND);
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if (!GpuRunningState)
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if (!s_gpu_running_state.load())
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{
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// GPU is shutting down
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return;
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@ -280,18 +283,18 @@ void ResetVideoBuffer()
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// Purpose: Keep the Core HW updated about the CPU-GPU distance
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void RunGpuLoop()
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{
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GpuRunningState = true;
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s_gpu_running_state.store(true);
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SCPFifoStruct &fifo = CommandProcessor::fifo;
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u32 cyclesExecuted = 0;
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AsyncRequests::GetInstance()->SetEnable(true);
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AsyncRequests::GetInstance()->SetPassthrough(false);
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while (GpuRunningState)
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while (s_gpu_running_state.load())
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{
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g_video_backend->PeekMessages();
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if (g_use_deterministic_gpu_thread && EmuRunningState)
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if (g_use_deterministic_gpu_thread && s_emu_running_state.load())
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{
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AsyncRequests::GetInstance()->PullEvents();
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@ -310,7 +313,7 @@ void RunGpuLoop()
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}
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}
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}
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else if (EmuRunningState)
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else if (s_emu_running_state.load())
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{
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AsyncRequests::GetInstance()->PullEvents();
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