Fifo: Replace usages of volatile with atomics

This commit is contained in:
Lioncash 2015-05-27 00:42:56 -04:00
parent 5d3a248811
commit 4cb55cc427

View File

@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <atomic>
#include "Common/Atomic.h"
#include "Common/ChunkFile.h"
#include "Common/CPUDetect.h"
@ -28,8 +30,8 @@
bool g_bSkipCurrentFrame = false;
static volatile bool GpuRunningState = false;
static volatile bool EmuRunningState = false;
static std::atomic<bool> s_gpu_running_state;
static std::atomic<bool> s_emu_running_state;
// Most of this array is unlikely to be faulted in...
static u8 s_fifo_aux_data[FIFO_SIZE];
@ -100,14 +102,15 @@ void Fifo_Init()
// Padded so that SIMD overreads in the vertex loader are safe
s_video_buffer = (u8*)AllocateMemoryPages(FIFO_SIZE + 4);
ResetVideoBuffer();
GpuRunningState = false;
s_gpu_running_state.store(false);
Common::AtomicStore(CommandProcessor::VITicks, CommandProcessor::m_cpClockOrigin);
}
void Fifo_Shutdown()
{
if (GpuRunningState)
if (s_gpu_running_state.load())
PanicAlert("Fifo shutting down while active");
FreeMemoryPages(s_video_buffer, FIFO_SIZE + 4);
s_video_buffer = nullptr;
s_video_buffer_write_ptr = nullptr;
@ -132,14 +135,14 @@ void ExitGpuLoop()
FlushGpu();
// Terminate GPU thread loop
GpuRunningState = false;
EmuRunningState = true;
s_gpu_running_state.store(false);
s_emu_running_state.store(true);
s_gpu_new_work_event.Set();
}
void EmulatorState(bool running)
{
EmuRunningState = running;
s_emu_running_state.store(running);
s_gpu_new_work_event.Set();
}
@ -150,9 +153,9 @@ void SyncGPU(SyncGPUReason reason, bool may_move_read_ptr)
std::unique_lock<std::mutex> lk(s_video_buffer_lock);
u8* write_ptr = s_video_buffer_write_ptr;
s_video_buffer_cond.wait(lk, [&]() {
return !GpuRunningState || s_video_buffer_seen_ptr == write_ptr;
return !s_gpu_running_state.load() || s_video_buffer_seen_ptr == write_ptr;
});
if (!GpuRunningState)
if (!s_gpu_running_state.load())
return;
// Opportunistically reset FIFOs so we don't wrap around.
@ -185,7 +188,7 @@ void PushFifoAuxBuffer(void* ptr, size_t size)
if (size > (size_t) (s_fifo_aux_data + FIFO_SIZE - s_fifo_aux_write_ptr))
{
SyncGPU(SYNC_GPU_AUX_SPACE, /* may_move_read_ptr */ false);
if (!GpuRunningState)
if (!s_gpu_running_state.load())
{
// GPU is shutting down
return;
@ -240,7 +243,7 @@ static void ReadDataFromFifoOnCPU(u32 readPtr)
// We can't wrap around while the GPU is working on the data.
// This should be very rare due to the reset in SyncGPU.
SyncGPU(SYNC_GPU_WRAPAROUND);
if (!GpuRunningState)
if (!s_gpu_running_state.load())
{
// GPU is shutting down
return;
@ -280,18 +283,18 @@ void ResetVideoBuffer()
// Purpose: Keep the Core HW updated about the CPU-GPU distance
void RunGpuLoop()
{
GpuRunningState = true;
s_gpu_running_state.store(true);
SCPFifoStruct &fifo = CommandProcessor::fifo;
u32 cyclesExecuted = 0;
AsyncRequests::GetInstance()->SetEnable(true);
AsyncRequests::GetInstance()->SetPassthrough(false);
while (GpuRunningState)
while (s_gpu_running_state.load())
{
g_video_backend->PeekMessages();
if (g_use_deterministic_gpu_thread && EmuRunningState)
if (g_use_deterministic_gpu_thread && s_emu_running_state.load())
{
AsyncRequests::GetInstance()->PullEvents();
@ -310,7 +313,7 @@ void RunGpuLoop()
}
}
}
else if (EmuRunningState)
else if (s_emu_running_state.load())
{
AsyncRequests::GetInstance()->PullEvents();