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GeometryShaderGen: Don't use centroid in
for input variables.
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@ -94,7 +94,7 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
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out.Write("#define InstanceID gl_InvocationID\n");
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out.Write("in VertexData {\n");
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GenerateVSOutputMembers<T>(out, ApiType, g_ActiveConfig.backend_info.bSupportsBindingLayout ? "centroid" : "centroid in");
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GenerateVSOutputMembers<T>(out, ApiType);
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out.Write("} vs[%d];\n", vertex_in);
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out.Write("out VertexData {\n");
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