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Remove some warnings in ProgramShadercache, Was using wrong variable for checking dual source blending.
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@ -48,7 +48,7 @@ public:
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ShaderUID uid;
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GLint UniformLocations[NUM_UNIFORMS];
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PCacheEntry() : prog_id(0), vsid(0), psid(0), binary(NULL), binary_size(0) { }
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PCacheEntry() : prog_id(0), binary(NULL), binary_size(0), vsid(0), psid(0) { }
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~PCacheEntry()
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{
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@ -957,8 +957,8 @@ void Renderer::SetBlendMode(bool forceUpdate)
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u32 changes = forceUpdate ? 0xFFFFFFFF : newval ^ s_blendMode;
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bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate
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&& bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24 && g_ActiveConfig.bUseGLSL;
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bool useDualSource = useDstAlpha;
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&& bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
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bool useDualSource = g_ActiveConfig.bUseGLSL && g_ActiveConfig.backend_info.bSupportsGLSLBind;
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if (changes & 1)
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// blend enable change
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@ -170,7 +170,7 @@ void VertexManager::vFlush()
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&& bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
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// Makes sure we can actually do Dual source blending
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bool dualSourcePossible = g_ActiveConfig.bUseGLSL && g_ActiveConfig.backend_info.bSupportsGLSLATTRBind;
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bool dualSourcePossible = g_ActiveConfig.bUseGLSL && g_ActiveConfig.backend_info.bSupportsGLSLBind;
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// finally bind
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FRAGMENTSHADER* ps;
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