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https://github.com/dolphin-emu/dolphin.git
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BootManager: Slightly clean up the config_cache stuff by pulling the save and restore into their own methods.
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parent
4c428ed019
commit
4d2e9abba7
@ -48,7 +48,17 @@ namespace BootManager
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// Apply fire liberally
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struct ConfigCache
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{
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bool valid, bCPUThread, bSkipIdle, bSyncGPUOnSkipIdleHack, bFPRF, bAccurateNaNs, bMMU, bDCBZOFF, m_EnableJIT, bDSPThread,
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public:
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// fill the cache with values from the configuration
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void SaveConfig(const SConfig& config);
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// restore values to the configuration from the cache
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void RestoreConfig(SConfig* config);
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// these store if the relevant setting should be reset back later (true) or if it should be left alone on restore (false)
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bool bSetFramelimit, bSetEXIDevice[MAX_EXI_CHANNELS], bSetVolume, bSetPads[MAX_SI_CHANNELS], bSetWiimoteSource[MAX_BBMOTES], bSetFrameSkip;
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private:
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bool valid, bCPUThread, bSkipIdle, bSyncGPUOnSkipIdleHack, bFPRF, bAccurateNaNs, bMMU, bDCBZOFF, m_EnableJIT,
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bSyncGPU, bFastDiscSpeed, bDSPHLE, bHLE_BS2, bProgressive, bPAL60;
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int iSelectedLanguage;
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int iCPUCore, Volume;
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@ -58,8 +68,129 @@ struct ConfigCache
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TEXIDevices m_EXIDevice[MAX_EXI_CHANNELS];
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std::string strBackend, sBackend;
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std::string m_strGPUDeterminismMode;
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bool bSetFramelimit, bSetEXIDevice[MAX_EXI_CHANNELS], bSetVolume, bSetPads[MAX_SI_CHANNELS], bSetWiimoteSource[MAX_BBMOTES], bSetFrameSkip;
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};
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void ConfigCache::SaveConfig(const SConfig& config)
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{
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valid = true;
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bCPUThread = config.bCPUThread;
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bSkipIdle = config.bSkipIdle;
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bSyncGPUOnSkipIdleHack = config.bSyncGPUOnSkipIdleHack;
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bFPRF = config.bFPRF;
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bAccurateNaNs = config.bAccurateNaNs;
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bMMU = config.bMMU;
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bDCBZOFF = config.bDCBZOFF;
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m_EnableJIT = config.m_DSPEnableJIT;
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bSyncGPU = config.bSyncGPU;
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bFastDiscSpeed = config.bFastDiscSpeed;
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bDSPHLE = config.bDSPHLE;
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bHLE_BS2 = config.bHLE_BS2;
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bProgressive = config.bProgressive;
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bPAL60 = config.bPAL60;
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iSelectedLanguage = config.SelectedLanguage;
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iCPUCore = config.iCPUCore;
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Volume = config.m_Volume;
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for (unsigned int i = 0; i < MAX_BBMOTES; ++i)
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{
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iWiimoteSource[i] = g_wiimote_sources[i];
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}
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for (unsigned int i = 0; i < MAX_SI_CHANNELS; ++i)
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{
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Pads[i] = config.m_SIDevice[i];
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}
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framelimit = config.m_Framelimit;
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frameSkip = config.m_FrameSkip;
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for (unsigned int i = 0; i < MAX_EXI_CHANNELS; ++i)
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{
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m_EXIDevice[i] = config.m_EXIDevice[i];
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}
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strBackend = config.m_strVideoBackend;
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sBackend = config.sBackend;
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m_strGPUDeterminismMode = config.m_strGPUDeterminismMode;
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bSetFramelimit = false;
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std::fill_n(bSetEXIDevice, (int)MAX_EXI_CHANNELS, false);
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bSetVolume = false;
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std::fill_n(bSetPads, (int)MAX_SI_CHANNELS, false);
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std::fill_n(bSetWiimoteSource, (int)MAX_BBMOTES, false);
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bSetFrameSkip = false;
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}
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void ConfigCache::RestoreConfig(SConfig* config)
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{
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if (!valid)
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return;
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valid = false;
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config->bCPUThread = bCPUThread;
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config->bSkipIdle = bSkipIdle;
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config->bSyncGPUOnSkipIdleHack = bSyncGPUOnSkipIdleHack;
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config->bFPRF = bFPRF;
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config->bAccurateNaNs = bAccurateNaNs;
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config->bMMU = bMMU;
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config->bDCBZOFF = bDCBZOFF;
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config->m_DSPEnableJIT = m_EnableJIT;
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config->bSyncGPU = bSyncGPU;
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config->bFastDiscSpeed = bFastDiscSpeed;
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config->bDSPHLE = bDSPHLE;
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config->bHLE_BS2 = bHLE_BS2;
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config->bProgressive = bProgressive;
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config->m_SYSCONF->SetData("IPL.PGS", bProgressive);
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config->bPAL60 = bPAL60;
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config->m_SYSCONF->SetData("IPL.E60", bPAL60);
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config->SelectedLanguage = iSelectedLanguage;
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config->iCPUCore = iCPUCore;
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// Only change these back if they were actually set by game ini, since they can be changed while a game is running.
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if (bSetVolume)
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config->m_Volume = Volume;
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if (config->bWii)
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{
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for (unsigned int i = 0; i < MAX_BBMOTES; ++i)
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{
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if (bSetWiimoteSource[i])
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{
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g_wiimote_sources[i] = iWiimoteSource[i];
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WiimoteReal::ChangeWiimoteSource(i, iWiimoteSource[i]);
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}
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}
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}
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for (unsigned int i = 0; i < MAX_SI_CHANNELS; ++i)
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{
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if (bSetPads[i])
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config->m_SIDevice[i] = Pads[i];
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}
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if (bSetFramelimit)
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config->m_Framelimit = framelimit;
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if (bSetFrameSkip)
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{
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config->m_FrameSkip = frameSkip;
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Movie::SetFrameSkipping(frameSkip);
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}
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for (unsigned int i = 0; i < MAX_EXI_CHANNELS; ++i)
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{
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if (bSetEXIDevice[i])
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config->m_EXIDevice[i] = m_EXIDevice[i];
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}
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config->m_strVideoBackend = strBackend;
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config->sBackend = sBackend;
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config->m_strGPUDeterminismMode = m_strGPUDeterminismMode;
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VideoBackend::ActivateBackend(config->m_strVideoBackend);
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}
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static ConfigCache config_cache;
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static GPUDeterminismMode ParseGPUDeterminismMode(const std::string& mode)
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@ -90,8 +221,7 @@ bool BootCore(const std::string& _rFilename)
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StartUp.bRunCompareClient = false;
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StartUp.bRunCompareServer = false;
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// This is saved separately from everything because it can be changed in SConfig::AutoSetup()
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config_cache.bHLE_BS2 = StartUp.bHLE_BS2;
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config_cache.SaveConfig(StartUp);
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// If for example the ISO file is bad we return here
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if (!StartUp.AutoSetup(SConfig::BOOT_DEFAULT))
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@ -102,46 +232,6 @@ bool BootCore(const std::string& _rFilename)
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{
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IniFile game_ini = StartUp.LoadGameIni();
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config_cache.valid = true;
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config_cache.bCPUThread = StartUp.bCPUThread;
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config_cache.bSkipIdle = StartUp.bSkipIdle;
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config_cache.bSyncGPUOnSkipIdleHack = StartUp.bSyncGPUOnSkipIdleHack;
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config_cache.iCPUCore = StartUp.iCPUCore;
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config_cache.bFPRF = StartUp.bFPRF;
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config_cache.bAccurateNaNs = StartUp.bAccurateNaNs;
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config_cache.bMMU = StartUp.bMMU;
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config_cache.bDCBZOFF = StartUp.bDCBZOFF;
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config_cache.bSyncGPU = StartUp.bSyncGPU;
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config_cache.bFastDiscSpeed = StartUp.bFastDiscSpeed;
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config_cache.bDSPHLE = StartUp.bDSPHLE;
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config_cache.strBackend = StartUp.m_strVideoBackend;
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config_cache.m_strGPUDeterminismMode = StartUp.m_strGPUDeterminismMode;
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config_cache.m_EnableJIT = SConfig::GetInstance().m_DSPEnableJIT;
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config_cache.Volume = SConfig::GetInstance().m_Volume;
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config_cache.sBackend = SConfig::GetInstance().sBackend;
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config_cache.framelimit = SConfig::GetInstance().m_Framelimit;
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config_cache.frameSkip = SConfig::GetInstance().m_FrameSkip;
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config_cache.bProgressive = StartUp.bProgressive;
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config_cache.bPAL60 = StartUp.bPAL60;
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config_cache.iSelectedLanguage = StartUp.SelectedLanguage;
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for (unsigned int i = 0; i < MAX_BBMOTES; ++i)
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{
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config_cache.iWiimoteSource[i] = g_wiimote_sources[i];
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}
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for (unsigned int i = 0; i < MAX_SI_CHANNELS; ++i)
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{
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config_cache.Pads[i] = SConfig::GetInstance().m_SIDevice[i];
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}
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for (unsigned int i = 0; i < MAX_EXI_CHANNELS; ++i)
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{
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config_cache.m_EXIDevice[i] = SConfig::GetInstance().m_EXIDevice[i];
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}
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std::fill_n(config_cache.bSetWiimoteSource, (int)MAX_BBMOTES, false);
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std::fill_n(config_cache.bSetPads, (int)MAX_SI_CHANNELS, false);
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std::fill_n(config_cache.bSetEXIDevice, (int)MAX_EXI_CHANNELS, false);
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config_cache.bSetFramelimit = false;
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config_cache.bSetFrameSkip = false;
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// General settings
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IniFile::Section* core_section = game_ini.GetOrCreateSection("Core");
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IniFile::Section* dsp_section = game_ini.GetOrCreateSection("DSP");
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@ -293,74 +383,8 @@ void Stop()
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Core::Stop();
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SConfig& StartUp = SConfig::GetInstance();
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StartUp.m_strUniqueID = "00000000";
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if (config_cache.valid)
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{
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config_cache.valid = false;
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StartUp.bCPUThread = config_cache.bCPUThread;
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StartUp.bSkipIdle = config_cache.bSkipIdle;
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StartUp.bSyncGPUOnSkipIdleHack = config_cache.bSyncGPUOnSkipIdleHack;
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StartUp.iCPUCore = config_cache.iCPUCore;
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StartUp.bFPRF = config_cache.bFPRF;
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StartUp.bAccurateNaNs = config_cache.bAccurateNaNs;
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StartUp.bMMU = config_cache.bMMU;
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StartUp.bDCBZOFF = config_cache.bDCBZOFF;
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StartUp.bSyncGPU = config_cache.bSyncGPU;
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StartUp.bFastDiscSpeed = config_cache.bFastDiscSpeed;
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StartUp.bDSPHLE = config_cache.bDSPHLE;
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StartUp.m_strVideoBackend = config_cache.strBackend;
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StartUp.m_strGPUDeterminismMode = config_cache.m_strGPUDeterminismMode;
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VideoBackend::ActivateBackend(StartUp.m_strVideoBackend);
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StartUp.bHLE_BS2 = config_cache.bHLE_BS2;
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SConfig::GetInstance().sBackend = config_cache.sBackend;
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SConfig::GetInstance().m_DSPEnableJIT = config_cache.m_EnableJIT;
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StartUp.bProgressive = config_cache.bProgressive;
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StartUp.SelectedLanguage = config_cache.iSelectedLanguage;
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SConfig::GetInstance().m_SYSCONF->SetData("IPL.PGS", config_cache.bProgressive);
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StartUp.bPAL60 = config_cache.bPAL60;
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SConfig::GetInstance().m_SYSCONF->SetData("IPL.E60", config_cache.bPAL60);
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// Only change these back if they were actually set by game ini, since they can be changed while a game is running.
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if (config_cache.bSetFramelimit)
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SConfig::GetInstance().m_Framelimit = config_cache.framelimit;
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if (config_cache.bSetFrameSkip)
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{
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SConfig::GetInstance().m_FrameSkip = config_cache.frameSkip;
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Movie::SetFrameSkipping(config_cache.frameSkip);
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}
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if (config_cache.bSetVolume)
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SConfig::GetInstance().m_Volume = config_cache.Volume;
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for (unsigned int i = 0; i < MAX_SI_CHANNELS; ++i)
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{
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if (config_cache.bSetPads[i])
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{
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SConfig::GetInstance().m_SIDevice[i] = config_cache.Pads[i];
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}
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}
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for (unsigned int i = 0; i < MAX_EXI_CHANNELS; ++i)
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{
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if (config_cache.bSetEXIDevice[i])
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{
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SConfig::GetInstance().m_EXIDevice[i] = config_cache.m_EXIDevice[i];
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}
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}
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if (StartUp.bWii)
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{
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for (unsigned int i = 0; i < MAX_BBMOTES; ++i)
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{
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if (config_cache.bSetWiimoteSource[i])
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{
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g_wiimote_sources[i] = config_cache.iWiimoteSource[i];
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WiimoteReal::ChangeWiimoteSource(i, config_cache.iWiimoteSource[i]);
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}
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}
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}
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}
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config_cache.RestoreConfig(&StartUp);
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}
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} // namespace
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