Qt/SettingsWindow: Use tabs

This commit is contained in:
spycrab 2018-04-16 22:55:37 +02:00
parent 6224b9bd37
commit 4d4a018ccf
6 changed files with 21 additions and 132 deletions

View File

@ -92,7 +92,6 @@ add_executable(dolphin-emu-qt2
QtUtils/DoubleClickEventFilter.cpp
QtUtils/ElidedButton.cpp
QtUtils/ImageConverter.cpp
QtUtils/ListTabWidget.cpp
QtUtils/WindowActivationEventFilter.cpp
QtUtils/WinIconHelper.cpp
QtUtils/WrapInScrollArea.cpp

View File

@ -4,11 +4,11 @@
#include <QDialogButtonBox>
#include <QPushButton>
#include <QTabWidget>
#include <QVBoxLayout>
#include "DolphinQt2/Config/SettingsWindow.h"
#include "DolphinQt2/MainWindow.h"
#include "DolphinQt2/QtUtils/ListTabWidget.h"
#include "DolphinQt2/Resources.h"
#include "DolphinQt2/Settings.h"
#include "DolphinQt2/Settings/AdvancedPane.h"
@ -21,16 +21,6 @@
#include "Core/Core.h"
static int AddTab(ListTabWidget* tab_widget, const QString& label, QWidget* widget,
const char* icon_name)
{
int index = tab_widget->addTab(widget, label);
auto set_icon = [=] { tab_widget->setTabIcon(index, Resources::GetScaledThemeIcon(icon_name)); };
QObject::connect(&Settings::Instance(), &Settings::ThemeChanged, set_icon);
set_icon();
return index;
}
SettingsWindow::SettingsWindow(QWidget* parent) : QDialog(parent)
{
// Set Window Properties
@ -41,23 +31,23 @@ SettingsWindow::SettingsWindow(QWidget* parent) : QDialog(parent)
QVBoxLayout* layout = new QVBoxLayout;
// Add content to layout before dialog buttons.
m_tabs = new ListTabWidget();
layout->addWidget(m_tabs);
m_tab_widget = new QTabWidget();
layout->addWidget(m_tab_widget);
m_general_pane_index = AddTab(m_tabs, tr("General"), new GeneralPane(), "config");
AddTab(m_tabs, tr("Interface"), new InterfacePane(), "browse");
m_audio_pane_index = AddTab(m_tabs, tr("Audio"), new AudioPane(), "play");
AddTab(m_tabs, tr("GameCube"), new GameCubePane(), "gcpad");
AddTab(m_tabs, tr("Paths"), new PathPane(), "browse");
m_tab_widget->addTab(new GeneralPane(), tr("General"));
m_tab_widget->addTab(new InterfacePane(), tr("Interface"));
m_tab_widget->addTab(new AudioPane(), tr("Audio"));
m_tab_widget->addTab(new PathPane(), tr("Paths"));
m_tab_widget->addTab(new GameCubePane(), tr("GameCube"));
auto* wii_pane = new WiiPane;
AddTab(m_tabs, tr("Wii"), wii_pane, "wiimote");
m_tab_widget->addTab(wii_pane, tr("Wii"));
connect(&Settings::Instance(), &Settings::EmulationStateChanged, [wii_pane](Core::State state) {
wii_pane->OnEmulationStateChanged(state != Core::State::Uninitialized);
});
AddTab(m_tabs, tr("Advanced"), new AdvancedPane(), "config");
m_tab_widget->addTab(new AdvancedPane(), tr("Advanced"));
// Dialog box buttons
QDialogButtonBox* close_box = new QDialogButtonBox(QDialogButtonBox::Close);
@ -71,10 +61,10 @@ SettingsWindow::SettingsWindow(QWidget* parent) : QDialog(parent)
void SettingsWindow::SelectAudioPane()
{
m_tabs->setCurrentIndex(m_audio_pane_index);
m_tab_widget->setCurrentIndex(static_cast<int>(TabIndex::Audio));
}
void SettingsWindow::SelectGeneralPane()
{
m_tabs->setCurrentIndex(m_general_pane_index);
m_tab_widget->setCurrentIndex(static_cast<int>(TabIndex::Audio));
}

View File

@ -6,7 +6,13 @@
#include <QDialog>
class ListTabWidget;
class QTabWidget;
enum class TabIndex
{
General = 0,
Audio = 2
};
class SettingsWindow final : public QDialog
{
@ -17,7 +23,5 @@ public:
void SelectAudioPane();
private:
ListTabWidget* m_tabs;
int m_audio_pane_index = -1;
int m_general_pane_index = -1;
QTabWidget* m_tab_widget;
};

View File

@ -288,7 +288,6 @@
<ClCompile Include="QtUtils\DoubleClickEventFilter.cpp" />
<ClCompile Include="QtUtils\ElidedButton.cpp" />
<ClCompile Include="QtUtils\ImageConverter.cpp" />
<ClCompile Include="QtUtils\ListTabWidget.cpp" />
<ClCompile Include="QtUtils\WindowActivationEventFilter.cpp" />
<ClCompile Include="QtUtils\WrapInScrollArea.cpp" />
<ClCompile Include="QtUtils\AspectRatioWidget.cpp" />
@ -335,7 +334,6 @@
<ClInclude Include="QtUtils\BlockUserInputFilter.h" />
<ClInclude Include="QtUtils\ElidedButton.h" />
<ClInclude Include="QtUtils\ImageConverter.h" />
<ClInclude Include="QtUtils\ListTabWidget.h" />
<ClInclude Include="Resources.h" />
<ClInclude Include="Settings\GameCubePane.h" />
<ClInclude Include="Settings\PathPane.h" />
@ -425,4 +423,4 @@
<Message Text="Copy: @(BinaryFiles) -&gt; $(BinaryOutputDir)" Importance="High" />
<Copy SourceFiles="@(BinaryFiles)" DestinationFolder="$(BinaryOutputDir)" />
</Target>
</Project>
</Project>

View File

@ -1,79 +0,0 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt2/QtUtils/ListTabWidget.h"
#include <QHBoxLayout>
#include <QListWidget>
#include <QScrollBar>
#include <QStackedWidget>
class OverriddenListWidget : public QListWidget
{
public:
// We want this widget to have a fixed width that fits all items, unlike a normal QListWidget
// which adds scrollbars and expands/contracts.
OverriddenListWidget() { setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Preferred); }
QSize sizeHint() const override
{
int width = sizeHintForColumn(0) + verticalScrollBar()->sizeHint().width() + 2 * frameWidth();
int height = QListWidget::sizeHint().height();
return {width, height};
}
// Since this is trying to emulate tabs, an item should always be selected. If the selection tries
// to change to empty, don't acknowledge it.
void selectionChanged(const QItemSelection& selected, const QItemSelection& deselected) override
{
if (selected.indexes().empty())
return;
QListWidget::selectionChanged(selected, deselected);
}
};
ListTabWidget::ListTabWidget()
{
QHBoxLayout* layout = new QHBoxLayout();
layout->setContentsMargins(0, 0, 0, 0);
setLayout(layout);
m_labels = new OverriddenListWidget();
layout->addWidget(m_labels);
m_labels->setIconSize(QSize(32, 32));
m_labels->setMovement(QListView::Static);
m_labels->setSpacing(0);
m_display = new QStackedWidget();
layout->addWidget(m_display);
connect(m_labels, &QListWidget::currentItemChanged, this,
[=](QListWidgetItem* current, QListWidgetItem* previous) {
m_display->setCurrentIndex(m_labels->row(current));
});
}
int ListTabWidget::addTab(QWidget* page, const QString& label)
{
QListWidgetItem* button = new QListWidgetItem();
button->setText(label);
button->setTextAlignment(Qt::AlignVCenter);
button->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled);
m_labels->addItem(button);
if (!m_labels->currentItem())
m_labels->setCurrentItem(button);
return m_display->addWidget(page);
}
void ListTabWidget::setTabIcon(int index, const QIcon& icon)
{
if (auto* label = m_labels->item(index))
label->setIcon(icon);
}
void ListTabWidget::setCurrentIndex(int index)
{
m_labels->setCurrentRow(index);
}

View File

@ -1,23 +0,0 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <QWidget>
class QListWidget;
class QStackedWidget;
class ListTabWidget : public QWidget
{
public:
ListTabWidget();
int addTab(QWidget* page, const QString& label);
void setTabIcon(int index, const QIcon& icon);
void setCurrentIndex(int index);
private:
QListWidget* m_labels;
QStackedWidget* m_display;
};