GLExtensions: Seperate GL_ARB_shader_image_load_store from GL 4.2

Allows the usage of glBindImageTexture and glMemoryBarrier from GLES
(requires GLES 3.1).
This commit is contained in:
Stenzek
2016-11-27 18:14:51 +10:00
parent bd15d0352a
commit 4e24bfd0ce
6 changed files with 115 additions and 74 deletions

View File

@ -83,6 +83,7 @@
<ClInclude Include="GL\GLExtensions\ARB_occlusion_query2.h" />
<ClInclude Include="GL\GLExtensions\ARB_sampler_objects.h" />
<ClInclude Include="GL\GLExtensions\ARB_sample_shading.h" />
<ClInclude Include="GL\GLExtensions\ARB_shader_image_load_store.h" />
<ClInclude Include="GL\GLExtensions\ARB_shader_storage_buffer_object.h" />
<ClInclude Include="GL\GLExtensions\ARB_sync.h" />
<ClInclude Include="GL\GLExtensions\ARB_texture_multisample.h" />