Merge pull request #4800 from JosJuice/movie-dual-core-determinism

Remove special condition for auto dual core determinism
This commit is contained in:
Anthony 2017-02-23 13:19:39 -08:00 committed by GitHub
commit 4e93002adb

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@ -19,7 +19,6 @@
#include "Core/HW/Memmap.h"
#include "Core/HW/SystemTimers.h"
#include "Core/Host.h"
#include "Core/NetPlayProto.h"
#include "VideoCommon/AsyncRequests.h"
#include "VideoCommon/CPMemory.h"
@ -504,14 +503,6 @@ void UpdateWantDeterminism(bool want)
{
case GPU_DETERMINISM_AUTO:
gpu_thread = want;
// Hack: For now movies are an exception to this being on (but not
// to wanting determinism in general). Once vertex arrays are
// fixed, there should be no reason to want this off for movies by
// default, so this can be removed.
if (!NetPlay::IsNetPlayRunning())
gpu_thread = false;
break;
case GPU_DETERMINISM_NONE:
gpu_thread = false;