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https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
fix compile on linux
fixed some warnings. (gcc seems not to like char variables as array subscript) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3330 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -151,7 +151,7 @@ void ClientSide::OnClientData(unsigned char data)
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delete[] buffer;
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}
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void ServerSide::OnServerData(char sock, unsigned char data)
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void ServerSide::OnServerData(int sock, unsigned char data)
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{
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size_t recv_size;
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char *buffer = NULL;
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@ -193,7 +193,7 @@ void ServerSide::OnServerData(char sock, unsigned char data)
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sent = 0x30;
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// Send to all
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for (char i=0; i < m_numplayers ; i++)
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for (int i=0; i < m_numplayers ; i++)
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{
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if (i == sock)
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continue;
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@ -222,11 +222,11 @@ void ServerSide::OnServerData(char sock, unsigned char data)
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wxT("WARNING : Player %s does Not have this Game !\n"), m_client[sock].nick.c_str());
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four_bytes = (int)error_str.size();
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for (char i=0; i < 2; i++)
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for (int i=0; i < 2; i++)
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Event->AppendText(error_str);
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// Send to all
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for (char i=0; i < m_numplayers ; i++)
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for (int i=0; i < m_numplayers ; i++)
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{
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if (i == sock)
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continue;
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@ -253,7 +253,7 @@ void ServerSide::OnServerData(char sock, unsigned char data)
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four_bytes = (int)buffer_str.size();
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// Send to all
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for (char i=0; i < m_numplayers ; i++)
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for (int i=0; i < m_numplayers ; i++)
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{
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m_client[i].socket.Send((const char*)&data, 1);
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@ -56,7 +56,7 @@ void NetPlay::OnNetEvent(wxCommandEvent& event)
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m_numClients--;
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AppendText( wxString::Format(wxT("ERROR : Network Error !\n"
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"*Player : %s has been dropped from the game.\n\n"),
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event.GetString().mb_str()) );
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(const char *)event.GetString().mb_str()) );
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}
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}
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break;
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@ -518,7 +518,7 @@ bool ClientSide::isNewPadData(u32 *netValues, bool current, bool isVersus)
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}
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bool ServerSide::isNewPadData(u32 *netValues, bool current, char client)
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bool ServerSide::isNewPadData(u32 *netValues, bool current, int client)
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{
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#ifdef USE_TCP
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if (current)
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@ -210,7 +210,7 @@ void *ServerSide::Entry()
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m_socket.Close();
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// Delete the Thread and close clients sockets
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for (char i=0; i < m_numplayers ; i++)
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for (int i=0; i < m_numplayers ; i++)
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m_client[i].socket.Close();
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break;
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@ -314,7 +314,7 @@ bool ServerSide::SyncValues(unsigned char socketnb, sf::IPAddress Address)
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return true;
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}
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void ServerSide::Write(char socknb, const char *data, size_t size, long *ping)
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void ServerSide::Write(int socknb, const char *data, size_t size, long *ping)
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{
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wxCriticalSectionLocker lock(m_CriticalSection);
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@ -345,7 +345,7 @@ void ServerSide::Write(char socknb, const char *data, size_t size, long *ping)
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m_client[socknb].socket.Send(data, size);
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}
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void ServerSide::WriteUDP(char socknb, const char *data, size_t size)
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void ServerSide::WriteUDP(int socknb, const char *data, size_t size)
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{
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wxCriticalSectionLocker lock(m_CriticalSection);
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@ -70,12 +70,12 @@ void NetPlay::OnJoin(wxCommandEvent& WXUNUSED(event))
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std::string port_str = m_address.substr(m_address.find(':') + 1);
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TryParseUInt(port_str, (u32*)&server_port); // Server port
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TryParseUInt(m_SetPort->GetValue().mb_str(), (u32*)&m_port); // User port
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TryParseUInt((const char *)m_SetPort->GetValue().mb_str(), (u32*)&m_port); // User port
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if (m_nick.size() > 255)
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m_nick = m_nick.substr(0 , 255);
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SetTitle(_("Net Play : Connecting to Host..."));
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SetTitle(wxT("Net Play : Connecting to Host..."));
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// Create the client socket
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sf::SocketTCP sock_client;
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@ -96,14 +96,14 @@ void NetPlay::OnJoin(wxCommandEvent& WXUNUSED(event))
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}
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else
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{
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SetTitle(_("Net Play"));
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SetTitle(wxT("Net Play"));
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PanicAlert("Can't Bind UDP socket on the specified Port: %d ! \n"
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"Make sure port is forwarded and not in use !", m_port);
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}
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}
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else
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{
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SetTitle(_("Net Play"));
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SetTitle(wxT("Net Play"));
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PanicAlert("Can't connect to the specified IP Address ! \nMake sure Hosting port is forwarded !");
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}
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}
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@ -252,9 +252,9 @@ void NetPlay::DrawGUI()
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ConfigIni.Get("Netplay", "UsedPort", (int*)&m_port, 12345);
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ConfigIni.Get("Netplay", "LastIP", &m_address, "127.0.0.1:54321");
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m_SetNick->SetValue(_(m_nick.c_str()));
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m_SetNick->SetValue(wxString::FromAscii(m_nick.c_str()));
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m_SetPort->SetValue(wxString::Format(wxT("%d"), m_port));
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m_ConAddr->SetValue(_(m_address.c_str()));
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m_ConAddr->SetValue(wxString::FromAscii(m_address.c_str()));
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}
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Center(); Show();
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@ -265,7 +265,7 @@ void NetPlay::DrawNetWindow()
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// Remove everything from the precedent GUI :D
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DestroyChildren();
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SetTitle(_("Net Play : Connection Window"));
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SetTitle(wxT("Net Play : Connection Window"));
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wxPanel *panel = new wxPanel(this);
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wxBoxSizer* sMain = new wxBoxSizer(wxVERTICAL);
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@ -322,7 +322,7 @@ void NetPlay::DrawNetWindow()
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m_wtfismyip = new wxButton(panel, ID_BUTTON_GETIP, wxT("What is my IP"));
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m_ChangeGame = new wxButton(panel, ID_CHANGEGAME, wxT("Change Game"));
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wxStaticBoxSizer* sBottom3 = new wxStaticBoxSizer(wxVERTICAL, panel, _("Host"));
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wxStaticBoxSizer* sBottom3 = new wxStaticBoxSizer(wxVERTICAL, panel, wxT("Host"));
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sBottom3->Add(m_ChangeGame, 0, wxALL | wxEXPAND, 5);
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sBottom3->Add(m_wtfismyip, 0, wxALL | wxEXPAND, 5);
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@ -83,15 +83,15 @@ class ServerSide : public wxThread
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virtual void *Entry();
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void Write(char socknb, const char *data, size_t size, long *ping=NULL);
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void WriteUDP(char socknb, const char *data, size_t size);
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bool isNewPadData(u32 *netValues, bool current, char client=0);
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void Write(int socknb, const char *data, size_t size, long *ping=NULL);
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void WriteUDP(int socknb, const char *data, size_t size);
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bool isNewPadData(u32 *netValues, bool current, int client=0);
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private:
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bool SyncValues(unsigned char, sf::IPAddress);
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bool RecvT(sf::SocketUDP Socket, char * Data, size_t Max, size_t& Recvd, float Time = 0);
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char GetSocket(sf::SocketTCP Socket);
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void OnServerData(char sock, unsigned char data);
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void OnServerData(int sock, unsigned char data);
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void IsEveryoneReady();
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NetPlay *m_netptr;
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