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Merge pull request #11751 from noahpistilli/discord-rpc
UICommon/DiscordPresence: Use GameTDB covers for RPC
This commit is contained in:
commit
4efa10c170
@ -433,3 +433,38 @@ Common::IniFile SConfig::LoadGameIni(const std::string& id, std::optional<u16> r
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game_ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + filename, true);
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return game_ini;
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}
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std::string SConfig::GetGameTDBImageRegionCode(bool wii, DiscIO::Region region) const
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{
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switch (region)
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{
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case DiscIO::Region::NTSC_J:
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return "JA";
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case DiscIO::Region::NTSC_U:
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return "US";
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case DiscIO::Region::NTSC_K:
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return "KO";
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case DiscIO::Region::PAL:
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{
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const auto user_lang = GetCurrentLanguage(wii);
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switch (user_lang)
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{
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case DiscIO::Language::German:
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return "DE";
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case DiscIO::Language::French:
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return "FR";
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case DiscIO::Language::Spanish:
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return "ES";
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case DiscIO::Language::Italian:
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return "IT";
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case DiscIO::Language::Dutch:
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return "NL";
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case DiscIO::Language::English:
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default:
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return "EN";
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}
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}
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default:
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return "EN";
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}
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}
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@ -83,6 +83,7 @@ struct SConfig
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bool SetPathsAndGameMetadata(const BootParameters& boot);
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DiscIO::Language GetCurrentLanguage(bool wii) const;
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DiscIO::Language GetLanguageAdjustedForRegion(bool wii, DiscIO::Region region) const;
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std::string GetGameTDBImageRegionCode(bool wii, DiscIO::Region region) const;
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Common::IniFile LoadDefaultGameIni() const;
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Common::IniFile LoadLocalGameIni() const;
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@ -18,6 +18,7 @@
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#include <fmt/format.h>
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#include "Common/Hash.h"
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#include "Common/HttpRequest.h"
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#include "Common/StringUtil.h"
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#endif
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@ -91,88 +92,14 @@ void HandleDiscordJoin(const char* join_secret)
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event_handler->DiscordJoin();
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}
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std::string ArtworkForGameId(const std::string& gameid)
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std::string ArtworkForGameId()
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{
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static const std::set<std::string> REGISTERED_GAMES{
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"GAF", // GAFE01: Animal Crossing
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"RUU", // RUUE01: Animal Crossing: City Folk
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"SF8", // SF8E01: Donkey Kong Country Returns
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"RDB", // RDBE70: Dragon Ball Z: Budokai Tenkaichi 2
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"RDS", // RDSE70: Dragon Ball Z: Budokai Tenkaichi 3
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"GFZ", // GFZE01: F-Zero GX
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"GFE", // GFEE01: Fire Emblem: Path of Radiance
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"RFE", // RFEE01: Fire Emblem: Radiant Dawn
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"S5S", // S5SJHF: Inazuma Eleven GO: Strikers 2013
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"GKY", // GKYE01: Kirby Air Ride
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"SUK", // SUKE01: Kirby's Return to Dream Land
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"GLM", // GLME01: Luigi's Mansion
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"GFT", // GFTE01: Mario Golf: Toadstool Tour
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"RMC", // RMCE01: Mario Kart Wii
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"GM4", // GM4E01: Mario Kart: Double Dash!!
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"GMP", // GMPE01: Mario Party 4
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"GP5", // GP5E01: Mario Party 5
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"GP6", // GP6E01: Mario Party 6
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"GP7", // GP7E01: Mario Party 7
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"RM8", // RM8E01: Mario Party 8
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"SSQ", // SSQE01: Mario Party 9
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"GOM", // GOME01: Mario Power Tennis
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"GYQ", // GYQE01: Mario Superstar Baseball
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"GGS", // GGSE01: Metal Gear Solid: The Twin Snakes
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"GM8", // GM8E01: Metroid Prime
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"G2M", // G2ME01: Metroid Prime 2: Echoes
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"RM3", // RM3E01: Metroid Prime 3: Corruption
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"R3M", // R3ME01: Metroid Prime: Trilogy
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"SMN", // SMNE01: New Super Mario Bros. Wii
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"G8M", // G8ME01: Paper Mario: The Thousand-Year Door
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"GPI", // GPIE01: Pikmin (GC)
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"R9I", // R9IE01: Pikmin (Wii)
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"GPV", // GPVE01: Pikmin 2 (GC)
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"R92", // R92E01: Pikmin 2 (Wii)
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"GC6", // GC6E01: Pokemon Colosseum
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"GXX", // GXXE01: Pokemon XD: Gale of Darkness
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"GBI", // GBIE08: Resident Evil
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"GHA", // GHAE08: Resident Evil 2
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"GLE", // GLEE08: Resident Evil 3: Nemesis
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"G4B", // G4BE08: Resident Evil 4
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"GSN", // GSNE8P: Sonic Adventure 2: Battle
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"GXS", // GXSE8P: Sonic Adventure DX: Director's Cut
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"SNC", // SNCE8P: Sonic Colors
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"G9S", // G9SE8P: Sonic Heroes
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"GRS", // GRSEAF: SoulCalibur II
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"RSL", // RSLEAF: SoulCalibur Legends
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"GK2", // GK2E52: Spider-Man 2
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"GQP", // GQPE78: SpongeBob SquarePants: Battle for Bikini Bottom
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"SVM", // SVME01: Super Mario All-Stars: 25th Anniversary Edition
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"RMG", // RMGE01: Super Mario Galaxy
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"SB4", // SB4E01: Super Mario Galaxy 2
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"G4Q", // G4QE01: Super Mario Strikers
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"GMS", // GMSE01: Super Mario Sunshine
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"GMB", // GMBE8P: Super Monkey Ball
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"GM2", // GM2E8P: Super Monkey Ball 2
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"R8P", // R8PE01: Super Paper Mario
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"RSB", // RSBE01: Super Smash Bros. Brawl
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"GAL", // GALE01: Super Smash Bros. Melee
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"PZL", // PZLE01: The Legend of Zelda: Collector's Edition
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"G4S", // G4SE01: The Legend of Zelda: Four Swords Adventures
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"D43", // D43E01: The Legend of Zelda: Ocarina of Time / Master Quest
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"SOU", // SOUE01: The Legend of Zelda: Skyward Sword
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"GZL", // GZLE01: The Legend of Zelda: The Wind Waker
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"GZ2", // GZ2E01: The Legend of Zelda: Twilight Princess (GC)
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"RZD", // RZDE01: The Legend of Zelda: Twilight Princess (Wii)
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"GHQ", // GHQE7D: The Simpsons: Hit & Run
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"RSP", // RSPE01: Wii Sports
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"RZT", // RZTE01: Wii Sports Resort
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"SX4", // SX4E01: Xenoblade Chronicles
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};
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const DiscIO::Region region = SConfig::GetInstance().m_region;
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const bool is_wii = SConfig::GetInstance().bWii;
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const std::string region_code = SConfig::GetInstance().GetGameTDBImageRegionCode(is_wii, region);
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std::string region_neutral_gameid = gameid.substr(0, 3);
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if (REGISTERED_GAMES.count(region_neutral_gameid) != 0)
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{
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// Discord asset keys can only be lowercase.
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Common::ToLower(®ion_neutral_gameid);
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return "game_" + region_neutral_gameid;
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}
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return "";
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static constexpr char cover_url[] = "https://discord.dolphin-emu.org/cover-art/{}/{}.png";
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return fmt::format(cover_url, region_code, SConfig::GetInstance().GetGameTDBID());
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}
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} // namespace
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@ -278,7 +205,8 @@ void UpdateDiscordPresence(int party_size, SecretType type, const std::string& s
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const std::string& title =
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current_game.empty() ? SConfig::GetInstance().GetTitleDescription() : current_game;
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std::string game_artwork = ArtworkForGameId(SConfig::GetInstance().GetGameID());
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std::string game_artwork =
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SConfig::GetInstance().GetGameTDBID().empty() ? "" : ArtworkForGameId();
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DiscordRichPresence discord_presence = {};
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if (game_artwork.empty())
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@ -246,49 +246,8 @@ void GameFile::DownloadDefaultCover()
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if (File::Exists(png_path))
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return;
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std::string region_code;
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switch (m_region)
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{
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case DiscIO::Region::NTSC_J:
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region_code = "JA";
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break;
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case DiscIO::Region::NTSC_U:
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region_code = "US";
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break;
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case DiscIO::Region::NTSC_K:
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region_code = "KO";
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break;
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case DiscIO::Region::PAL:
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{
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const auto user_lang = SConfig::GetInstance().GetCurrentLanguage(DiscIO::IsWii(GetPlatform()));
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switch (user_lang)
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{
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case DiscIO::Language::German:
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region_code = "DE";
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break;
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case DiscIO::Language::French:
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region_code = "FR";
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break;
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case DiscIO::Language::Spanish:
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region_code = "ES";
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break;
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case DiscIO::Language::Italian:
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region_code = "IT";
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break;
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case DiscIO::Language::Dutch:
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region_code = "NL";
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break;
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case DiscIO::Language::English:
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default:
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region_code = "EN";
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break;
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}
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break;
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}
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case DiscIO::Region::Unknown:
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region_code = "EN";
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break;
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}
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const std::string region_code =
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SConfig::GetInstance().GetGameTDBImageRegionCode(DiscIO::IsWii(GetPlatform()), m_region);
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Common::HttpRequest request;
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static constexpr char cover_url[] = "https://art.gametdb.com/wii/cover/{}/{}.png";
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