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Fix for r6707. Looks like I tried to do some invalid 16 bit addressing.
Also a small change to the mixer. This should fix audio throttling in cases where num_samples > RESERVED_SAMPLES. This seems to happen now with zelda ucode games, possibly others. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6711 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -119,7 +119,7 @@ void CMixer::PushSamples(short *samples, unsigned int num_samples)
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if (m_throttle)
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{
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// The auto throttle function. This loop will put a ceiling on the CPU MHz.
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while (Common::AtomicLoad(m_numSamples) + RESERVED_SAMPLES >= MAX_SAMPLES)
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while (num_samples + Common::AtomicLoad(m_numSamples) > MAX_SAMPLES)
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{
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if (g_dspInitialize.pEmulatorState)
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{
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@ -163,7 +163,7 @@ void DSPEmitter::increase_addr_reg(int reg)
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CMP(32, R(ECX), R(EDX));
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FixupBranch done3 = J_CC(CC_A);
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//nar += wr + 1;
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LEA(16, DI, MComplex(DI, DX, 1, 1));
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LEA(32, EDI, MComplex(EDI, EDX, 1, 1));
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SetJumpTarget(done);
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SetJumpTarget(done2);
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@ -230,7 +230,7 @@ void DSPEmitter::decrease_addr_reg(int reg)
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CMP(32, R(ECX), R(EDX));
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FixupBranch done3 = J_CC(CC_A);
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//nar += wr + 1;
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LEA(16, DI, MComplex(DI, DX, 1, 1));
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LEA(32, EDI, MComplex(EDI, EDX, 1, 1));
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SetJumpTarget(done);
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SetJumpTarget(done2);
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