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Fix for r6707. Looks like I tried to do some invalid 16 bit addressing.
Also a small change to the mixer. This should fix audio throttling in cases where num_samples > RESERVED_SAMPLES. This seems to happen now with zelda ucode games, possibly others. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6711 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -119,7 +119,7 @@ void CMixer::PushSamples(short *samples, unsigned int num_samples)
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if (m_throttle)
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{
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// The auto throttle function. This loop will put a ceiling on the CPU MHz.
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while (Common::AtomicLoad(m_numSamples) + RESERVED_SAMPLES >= MAX_SAMPLES)
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while (num_samples + Common::AtomicLoad(m_numSamples) > MAX_SAMPLES)
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{
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if (g_dspInitialize.pEmulatorState)
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{
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