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VideoConfig: Limit the Stereo 3D option to the OpenGL backend.
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@ -434,7 +434,9 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
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szr_enh->Add(CreateCheckBox(page_enh, _("Widescreen Hack"), wxGetTranslation(ws_hack_desc), vconfig.bWidescreenHack));
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szr_enh->Add(CreateCheckBox(page_enh, _("Disable Fog"), wxGetTranslation(disable_fog_desc), vconfig.bDisableFog));
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szr_enh->Add(CreateCheckBox(page_enh, _("Stereo 3D"), wxGetTranslation(stereo_3d_desc), vconfig.bStereo));
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if (vconfig.backend_info.bSupportsStereoscopy)
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szr_enh->Add(CreateCheckBox(page_enh, _("Stereo 3D"), wxGetTranslation(stereo_3d_desc), vconfig.bStereo));
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wxStaticBoxSizer* const group_enh = new wxStaticBoxSizer(wxVERTICAL, page_enh, _("Enhancements"));
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group_enh->Add(szr_enh, 1, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
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@ -78,6 +78,7 @@ void InitBackendInfo()
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g_Config.backend_info.bSupportsPrimitiveRestart = true;
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g_Config.backend_info.bSupportsOversizedViewports = false;
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g_Config.backend_info.bSupportsBBox = false; // TODO: not implemented
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g_Config.backend_info.bSupportsStereoscopy = false; // TODO: not implemented
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IDXGIFactory* factory;
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IDXGIAdapter* ad;
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@ -138,6 +138,7 @@ static void InitBackendInfo()
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//g_Config.backend_info.bSupportsDualSourceBlend = true; // is gpu dependent and must be set in renderer
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//g_Config.backend_info.bSupportsEarlyZ = true; // is gpu dependent and must be set in renderer
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g_Config.backend_info.bSupportsOversizedViewports = true;
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g_Config.backend_info.bSupportsStereoscopy = true;
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g_Config.backend_info.Adapters.clear();
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@ -203,6 +203,7 @@ void VideoConfig::VerifyValidity()
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// TODO: Check iMaxAnisotropy value
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if (iAdapter < 0 || iAdapter > ((int)backend_info.Adapters.size() - 1)) iAdapter = 0;
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if (iMultisampleMode < 0 || iMultisampleMode >= (int)backend_info.AAModes.size()) iMultisampleMode = 0;
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if (!backend_info.bSupportsStereoscopy) bStereo = false;
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}
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void VideoConfig::Save(const std::string& ini_file)
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@ -136,6 +136,7 @@ struct VideoConfig final
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bool bSupportsDualSourceBlend;
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bool bSupportsPrimitiveRestart;
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bool bSupportsOversizedViewports;
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bool bSupportsStereoscopy;
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bool bSupportsEarlyZ; // needed by PixelShaderGen, so must stay in VideoCommon
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bool bSupportsBindingLayout; // Needed by ShaderGen, so must stay in VideoCommon
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bool bSupportsBBox;
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