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TextureCache: Set proper vertex limit in geometry shader.
Without instancing 6 vertices are output instead of 3.
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@ -377,7 +377,7 @@ TextureCache::TextureCache()
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const char *GProgram =
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"layout(triangles) in;\n"
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"layout(triangle_strip, max_vertices = 3) out;\n"
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"layout(triangle_strip, max_vertices = 6) out;\n"
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"in vec2 v_uv0[];\n"
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"out vec3 f_uv0;\n"
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"SAMPLER_BINDING(9) uniform sampler2DArray samp9;\n"
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