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Merge pull request #7848 from jordan-woyak/config-change-callbacks
Common/Config: Add a utility class to defer config change callbacks.
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commit
503b96c617
@ -12,6 +12,7 @@ namespace Config
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{
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static Layers s_layers;
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static std::list<ConfigChangedCallback> s_callbacks;
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static u32 s_callback_guards = 0;
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Layers* GetLayers()
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{
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@ -53,6 +54,9 @@ void AddConfigChangedCallback(ConfigChangedCallback func)
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void InvokeConfigChangedCallbacks()
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{
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if (s_callback_guards)
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return;
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for (const auto& callback : s_callbacks)
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callback();
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}
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@ -137,4 +141,18 @@ LayerType GetActiveLayerForConfig(const ConfigLocation& config)
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// If config is not present in any layer, base layer is considered active.
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return LayerType::Base;
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}
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ConfigChangeCallbackGuard::ConfigChangeCallbackGuard()
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{
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++s_callback_guards;
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}
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ConfigChangeCallbackGuard::~ConfigChangeCallbackGuard()
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{
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if (--s_callback_guards)
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return;
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InvokeConfigChangedCallbacks();
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}
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} // namespace Config
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@ -96,4 +96,15 @@ void SetBaseOrCurrent(const ConfigInfo<T>& info, const std::common_type_t<T>& va
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else
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Set<T>(LayerType::CurrentRun, info, value);
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}
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}
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// Used to defer InvokeConfigChangedCallbacks until after the completion of many config changes.
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class ConfigChangeCallbackGuard
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{
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public:
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ConfigChangeCallbackGuard();
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~ConfigChangeCallbackGuard();
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ConfigChangeCallbackGuard(const ConfigChangeCallbackGuard&) = delete;
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ConfigChangeCallbackGuard& operator=(const ConfigChangeCallbackGuard&) = delete;
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};
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} // namespace Config
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@ -173,6 +173,8 @@ LogManager::~LogManager()
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void LogManager::SaveSettings()
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{
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Config::ConfigChangeCallbackGuard config_guard;
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Config::SetBaseOrCurrent(LOGGER_WRITE_TO_FILE, IsListenerEnabled(LogListener::FILE_LISTENER));
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Config::SetBaseOrCurrent(LOGGER_WRITE_TO_CONSOLE,
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IsListenerEnabled(LogListener::CONSOLE_LISTENER));
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@ -1008,6 +1008,8 @@ std::shared_ptr<const UICommon::GameFile> NetPlayDialog::FindGameFile(const std:
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void NetPlayDialog::SaveSettings()
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{
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Config::ConfigChangeCallbackGuard config_guard;
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if (m_host_input_authority)
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{
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if (!IsHosting())
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@ -203,6 +203,8 @@ void NetPlaySetupDialog::ConnectWidgets()
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void NetPlaySetupDialog::SaveSettings()
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{
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Config::ConfigChangeCallbackGuard config_guard;
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Config::SetBaseOrCurrent(Config::NETPLAY_NICKNAME, m_nickname_edit->text().toStdString());
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Config::SetBaseOrCurrent(m_connection_type->currentIndex() == 0 ? Config::NETPLAY_ADDRESS :
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Config::NETPLAY_HOST_CODE,
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@ -332,6 +332,8 @@ void GameCubePane::LoadSettings()
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void GameCubePane::SaveSettings()
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{
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Config::ConfigChangeCallbackGuard config_guard;
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SConfig& params = SConfig::GetInstance();
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// IPL Settings
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@ -282,6 +282,8 @@ static QString UpdateTrackFromIndex(int index)
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void GeneralPane::OnSaveConfig()
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{
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Config::ConfigChangeCallbackGuard config_guard;
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auto& settings = SConfig::GetInstance();
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if (AutoUpdateChecker::SystemSupportsAutoUpdates())
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{
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@ -221,6 +221,8 @@ void WiiPane::LoadConfig()
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void WiiPane::OnSaveConfig()
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{
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Config::ConfigChangeCallbackGuard config_guard;
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Config::SetBase(Config::SYSCONF_SCREENSAVER, m_screensaver_checkbox->isChecked());
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Config::SetBase(Config::SYSCONF_PAL60, m_pal60_mode_checkbox->isChecked());
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Settings::Instance().SetUSBKeyboardConnected(m_connect_keyboard_checkbox->isChecked());
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