Kill some horribly ugly hackery :( It's just not right to pass entire IniFile objects across DLLs. Only POD (plain-old-data, like int, float, char, char[] etc) are safe to pass across DLL boundaries.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4257 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-09-13 08:54:46 +00:00
parent 700f2ff694
commit 512053fa5e
20 changed files with 87 additions and 149 deletions

View File

@ -33,8 +33,6 @@
#include "TextureDecoder.h"
#include "TextureCache.h"
#include "../../../Core/Core/Src/ConfigManager.h" // FIXME
u8 *TextureCache::temp = NULL;
TextureCache::TexCache TextureCache::textures;
@ -235,7 +233,7 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
char szTemp[MAX_PATH];
char szDir[MAX_PATH];
const char* uniqueId = ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str();
const char* uniqueId = globals->unique_id;
bool bCheckedDumpDir = false;
sprintf(szDir,"%s/%s",FULL_DUMP_TEXTURES_DIR,uniqueId);