Build with -msse3 on OS X. The first Intel Macs were Core Duo/Solo, which

had SSE3. Keep -msse2 on other platforms. Not sure if there are actually
any Dolphin-capable machines out there without SSE3, but..

Use -search_paths_first to give our statically linked libraries precedence
over /usr/local/lib. 

Some work-in-progress changes to facilitate a more easily redistributable
application bundle on OS X.

Group compiler/preprocessor/linker flags together to make the full set
more intuitively apparent.

The various libraries in Externals have rather inconsistent conventions
for include paths. Best to encapsulate that knowledge in foo/SConscript.

Re-use utils.GenerateRevFile for all three places in the build system 
where we need the SVN revision number.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6030 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang
2010-08-01 16:30:22 +00:00
parent fad075351c
commit 52d3137598
14 changed files with 209 additions and 209 deletions

View File

@ -1,7 +1,12 @@
# -*- python -*-
Import('env')
import os
import sys
from SconsTests import utils
utils.GenerateRevFile(env['flavor'], Dir('#Source/Core/Common/Src').abspath +
os.sep + 'svnrev_template.h', 'svnrev.h')
files = [
"ABI.cpp",
@ -48,3 +53,4 @@ if sys.platform == 'win32':
files += [ "stdafx.cpp" ]
env.StaticLibrary(env['local_libs'] + "common", files)
env['CPPPATH'] += ['.']