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reverted quantizer fix - causes heavy slowdown in some games. I have a better idea :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@383 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -60,12 +60,13 @@ namespace Jit64
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// If the value changed, destroy all blocks using this quantizer
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// This will create a little bit of block churn, but hopefully not too bad.
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{
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/*
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MOV(32, R(EAX), M(&PowerPC::ppcState.spr[iIndex])); // Load old value
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CMP(32, R(EAX), gpr.R(inst.RD));
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FixupBranch skip_destroy = J_CC(CC_E, false);
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int gqr = iIndex - SPR_GQR0;
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ABI_CallFunctionC(ProtectFunction(&Jit64::DestroyBlocksWithFlag, 1), (u32)BLOCK_USE_GQR0 << gqr);
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SetJumpTarget(skip_destroy);
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SetJumpTarget(skip_destroy);*/
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}
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break;
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// TODO - break block if quantizers are written to.
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