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Core: Fix crash when state is loaded while waiting for the CPU
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137009affe
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@ -63,7 +63,7 @@ static AfterLoadCallbackFunc s_on_after_load_callback;
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// Temporary undo state buffer
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static std::vector<u8> g_undo_load_buffer;
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static std::vector<u8> g_current_buffer;
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static int g_loadDepth = 0;
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static bool s_load_or_save_in_progress;
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static std::mutex g_cs_undo_load_buffer;
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static std::mutex g_cs_current_buffer;
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@ -385,6 +385,11 @@ static void CompressAndDumpState(CompressAndDumpState_args save_args)
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void SaveAs(const std::string& filename, bool wait)
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{
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if (s_load_or_save_in_progress)
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return;
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s_load_or_save_in_progress = true;
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Core::RunOnCPUThread(
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[&] {
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// Measure the size of the buffer.
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@ -423,6 +428,8 @@ void SaveAs(const std::string& filename, bool wait)
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}
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},
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true);
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s_load_or_save_in_progress = false;
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}
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bool ReadHeader(const std::string& filename, StateHeader& header)
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@ -521,7 +528,7 @@ static void LoadFileStateData(const std::string& filename, std::vector<u8>& ret_
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void LoadAs(const std::string& filename)
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{
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if (!Core::IsRunning())
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if (!Core::IsRunning() || s_load_or_save_in_progress)
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{
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return;
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}
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@ -531,10 +538,10 @@ void LoadAs(const std::string& filename)
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return;
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}
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s_load_or_save_in_progress = true;
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Core::RunOnCPUThread(
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[&] {
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g_loadDepth++;
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// Save temp buffer for undo load state
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if (!Movie::IsJustStartingRecordingInputFromSaveState())
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{
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@ -580,17 +587,16 @@ void LoadAs(const std::string& filename)
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Core::DisplayMessage("The savestate could not be loaded", OSD::Duration::NORMAL);
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// since we could be in an inconsistent state now (and might crash or whatever), undo.
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if (g_loadDepth < 2)
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UndoLoadState();
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UndoLoadState();
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}
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}
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if (s_on_after_load_callback)
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s_on_after_load_callback();
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g_loadDepth--;
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},
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true);
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s_load_or_save_in_progress = false;
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}
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void SetOnAfterLoadCallback(AfterLoadCallbackFunc callback)
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