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VideoCommon/Fifo: Refactor to class, move to Core::System.
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@ -191,7 +191,8 @@ void Run()
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static void RunAdjacentSystems(bool running)
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{
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// NOTE: We're assuming these will not try to call Break or EnableStepping.
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Fifo::EmulatorState(running);
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auto& system = Core::System::GetInstance();
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system.GetFifo().EmulatorState(running);
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// Core is responsible for shutting down the sound stream.
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if (s_state != State::PowerDown)
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AudioCommon::SetSoundStreamRunning(Core::System::GetInstance(), running);
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