Some housecleaning around the D3D plugin, start of preparations to share even more code with the GL plugin.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4183 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-09-03 19:24:16 +00:00
parent 2091fb3ceb
commit 562a4e25ac
24 changed files with 201 additions and 684 deletions

View File

@ -54,10 +54,17 @@ namespace D3D
ShaderVersion GetShaderVersion();
LPDIRECT3DSURFACE9 GetBackBufferSurface();
const D3DCAPS9 &GetCaps();
extern IDirect3DDevice9 *dev;
void ShowD3DError(HRESULT err);
void EnableAlphaToCoverage();
extern IDirect3DDevice9 *dev;
// The following are "filtered" versions of the corresponding D3Ddev-> functions.
void SetTexture(DWORD Stage, IDirect3DBaseTexture9 *pTexture);
void SetRenderState(D3DRENDERSTATETYPE State, DWORD Value);
void SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
void SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value);
struct Resolution
{
char name[32];