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Some housecleaning around the D3D plugin, start of preparations to share even more code with the GL plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4183 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -54,10 +54,17 @@ namespace D3D
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ShaderVersion GetShaderVersion();
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LPDIRECT3DSURFACE9 GetBackBufferSurface();
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const D3DCAPS9 &GetCaps();
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extern IDirect3DDevice9 *dev;
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void ShowD3DError(HRESULT err);
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void EnableAlphaToCoverage();
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extern IDirect3DDevice9 *dev;
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// The following are "filtered" versions of the corresponding D3Ddev-> functions.
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void SetTexture(DWORD Stage, IDirect3DBaseTexture9 *pTexture);
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void SetRenderState(D3DRENDERSTATETYPE State, DWORD Value);
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void SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
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void SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value);
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struct Resolution
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{
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char name[32];
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