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MainWindow: Initialize geometries before calling GetWindowSystemInfo.
On Windows: wsi.render_window being set will set/save the initial geometry, which will cause sizing bugs until it's set again by the user resizing/repositioning.
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@ -227,8 +227,6 @@ MainWindow::MainWindow(std::unique_ptr<BootParameters> boot_parameters,
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setAcceptDrops(true);
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setAttribute(Qt::WA_NativeWindow);
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InitControllers();
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CreateComponents();
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ConnectGameList();
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@ -237,6 +235,13 @@ MainWindow::MainWindow(std::unique_ptr<BootParameters> boot_parameters,
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ConnectRenderWidget();
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ConnectStack();
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ConnectMenuBar();
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QSettings& settings = Settings::GetQSettings();
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restoreState(settings.value(QStringLiteral("mainwindow/state")).toByteArray());
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restoreGeometry(settings.value(QStringLiteral("mainwindow/geometry")).toByteArray());
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show();
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InitControllers();
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ConnectHotkeys();
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#if QT_VERSION >= QT_VERSION_CHECK(6, 5, 0)
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@ -289,11 +294,6 @@ MainWindow::MainWindow(std::unique_ptr<BootParameters> boot_parameters,
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m_state_slot =
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std::clamp(Settings::Instance().GetStateSlot(), 1, static_cast<int>(State::NUM_STATES));
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QSettings& settings = Settings::GetQSettings();
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restoreState(settings.value(QStringLiteral("mainwindow/state")).toByteArray());
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restoreGeometry(settings.value(QStringLiteral("mainwindow/geometry")).toByteArray());
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m_render_widget_geometry = settings.value(QStringLiteral("renderwidget/geometry")).toByteArray();
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// Restoring of window states can sometimes go wrong, resulting in widgets being visible when they
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