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DSPLLE: Wii games/ZWW have working-ish sound (Trust the DSP to do its reads and writes wherever it wants)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4732 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -263,12 +263,6 @@ void gdsp_idma_out(u16 dsp_addr, u32 addr, u32 size)
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// TODO: These should eat clock cycles.
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void gdsp_ddma_in(u16 dsp_addr, u32 addr, u32 size)
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{
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if ((addr & 0x7FFFFFFF) > 0x01FFFFFF)
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{
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ERROR_LOG(DSPLLE, "*** ddma_in read from invalid addr (0x%08x)", addr);
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return;
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}
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u8* dst = ((u8*)g_dsp.dram);
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for (u32 i = 0; i < size; i += 2)
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@ -282,12 +276,6 @@ void gdsp_ddma_in(u16 dsp_addr, u32 addr, u32 size)
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void gdsp_ddma_out(u16 dsp_addr, u32 addr, u32 size)
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{
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if ((addr & 0x7FFFFFFF) > 0x01FFFFFF)
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{
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ERROR_LOG(DSPLLE, "*** gdsp_ddma_out to invalid addr (0x%08x)", addr);
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return;
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}
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const u8* src = ((const u8*)g_dsp.dram);
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for (u32 i = 0; i < size; i += 2)
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