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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
VideoBackends:Metal: Cache pipelines
Metal pipelines hold less stuff than Dolphin pipelines, so duplicates will appear
This commit is contained in:
@ -3,6 +3,20 @@
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#include "VideoBackends/Metal/MTLObjectCache.h"
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#include <map>
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#include <mutex>
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#include <optional>
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#include "Common/Assert.h"
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#include "Common/MsgHandler.h"
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#include "VideoBackends/Metal/MTLPipeline.h"
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#include "VideoBackends/Metal/MTLUtil.h"
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#include "VideoBackends/Metal/MTLVertexFormat.h"
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#include "VideoCommon/AbstractPipeline.h"
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#include "VideoCommon/NativeVertexFormat.h"
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#include "VideoCommon/VertexShaderGen.h"
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#include "VideoCommon/VideoConfig.h"
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MRCOwned<id<MTLDevice>> Metal::g_device;
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@ -14,6 +28,7 @@ static void SetupDepthStencil(
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Metal::ObjectCache::ObjectCache()
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{
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m_internal = std::make_unique<Internal>();
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SetupDepthStencil(m_dss);
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}
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@ -170,3 +185,314 @@ void Metal::ObjectCache::ReloadSamplers()
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for (auto& sampler : m_samplers)
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sampler = nullptr;
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}
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// MARK: Pipelines
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static MTLPrimitiveTopologyClass GetClass(PrimitiveType prim)
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{
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switch (prim)
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{
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case PrimitiveType::Points:
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return MTLPrimitiveTopologyClassPoint;
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case PrimitiveType::Lines:
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return MTLPrimitiveTopologyClassLine;
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case PrimitiveType::Triangles:
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case PrimitiveType::TriangleStrip:
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return MTLPrimitiveTopologyClassTriangle;
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}
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}
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static MTLPrimitiveType Convert(PrimitiveType prim)
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{
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// clang-format off
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switch (prim)
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{
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case PrimitiveType::Points: return MTLPrimitiveTypePoint;
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case PrimitiveType::Lines: return MTLPrimitiveTypeLine;
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case PrimitiveType::Triangles: return MTLPrimitiveTypeTriangle;
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case PrimitiveType::TriangleStrip: return MTLPrimitiveTypeTriangleStrip;
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}
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// clang-format on
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}
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static MTLCullMode Convert(CullMode cull)
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{
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switch (cull)
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{
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case CullMode::None:
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case CullMode::All: // Handled by disabling rasterization
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return MTLCullModeNone;
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case CullMode::Front:
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return MTLCullModeFront;
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case CullMode::Back:
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return MTLCullModeBack;
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}
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}
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static MTLBlendFactor Convert(DstBlendFactor factor, bool usedualsrc)
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{
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// clang-format off
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switch (factor)
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{
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case DstBlendFactor::Zero: return MTLBlendFactorZero;
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case DstBlendFactor::One: return MTLBlendFactorOne;
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case DstBlendFactor::SrcClr: return MTLBlendFactorSourceColor;
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case DstBlendFactor::InvSrcClr: return MTLBlendFactorOneMinusSourceColor;
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case DstBlendFactor::SrcAlpha: return usedualsrc ? MTLBlendFactorSource1Alpha
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: MTLBlendFactorSourceAlpha;
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case DstBlendFactor::InvSrcAlpha: return usedualsrc ? MTLBlendFactorOneMinusSource1Alpha
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: MTLBlendFactorOneMinusSourceAlpha;
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case DstBlendFactor::DstAlpha: return MTLBlendFactorDestinationAlpha;
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case DstBlendFactor::InvDstAlpha: return MTLBlendFactorOneMinusDestinationAlpha;
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}
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// clang-format on
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}
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static MTLBlendFactor Convert(SrcBlendFactor factor, bool usedualsrc)
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{
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// clang-format off
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switch (factor)
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{
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case SrcBlendFactor::Zero: return MTLBlendFactorZero;
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case SrcBlendFactor::One: return MTLBlendFactorOne;
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case SrcBlendFactor::DstClr: return MTLBlendFactorDestinationColor;
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case SrcBlendFactor::InvDstClr: return MTLBlendFactorOneMinusDestinationColor;
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case SrcBlendFactor::SrcAlpha: return usedualsrc ? MTLBlendFactorSource1Alpha
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: MTLBlendFactorSourceAlpha;
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case SrcBlendFactor::InvSrcAlpha: return usedualsrc ? MTLBlendFactorOneMinusSource1Alpha
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: MTLBlendFactorOneMinusSourceAlpha;
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case SrcBlendFactor::DstAlpha: return MTLBlendFactorDestinationAlpha;
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case SrcBlendFactor::InvDstAlpha: return MTLBlendFactorOneMinusDestinationAlpha;
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}
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// clang-format on
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}
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class Metal::ObjectCache::Internal
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{
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public:
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using StoredPipeline = std::pair<MRCOwned<id<MTLRenderPipelineState>>, PipelineReflection>;
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/// Holds only the things that are actually used in a Metal pipeline
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struct PipelineID
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{
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struct VertexAttribute
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{
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// Just hold the things that might differ while using the same shader
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// (Really only a thing for ubershaders)
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u8 offset : 6;
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u8 components : 2;
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VertexAttribute() = default;
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explicit VertexAttribute(AttributeFormat format)
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: offset(format.offset), components(format.components - 1)
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{
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if (!format.enable)
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offset = 0x3F; // Set it to something unlikely
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}
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};
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template <size_t N>
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static void CopyAll(std::array<VertexAttribute, N>& output, const AttributeFormat (&input)[N])
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{
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for (size_t i = 0; i < N; ++i)
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output[i] = VertexAttribute(input[i]);
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}
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PipelineID(const AbstractPipelineConfig& cfg)
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{
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memset(this, 0, sizeof(*this));
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if (const NativeVertexFormat* v = cfg.vertex_format)
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{
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const PortableVertexDeclaration& decl = v->GetVertexDeclaration();
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v_stride = v->GetVertexStride();
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v_position = VertexAttribute(decl.position);
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CopyAll(v_normals, decl.normals);
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CopyAll(v_colors, decl.colors);
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CopyAll(v_texcoords, decl.texcoords);
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v_posmtx = VertexAttribute(decl.posmtx);
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}
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vertex_shader = static_cast<const Shader*>(cfg.vertex_shader);
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fragment_shader = static_cast<const Shader*>(cfg.pixel_shader);
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framebuffer.color_texture_format = cfg.framebuffer_state.color_texture_format.Value();
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framebuffer.depth_texture_format = cfg.framebuffer_state.depth_texture_format.Value();
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blend.colorupdate = cfg.blending_state.colorupdate.Value();
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blend.alphaupdate = cfg.blending_state.alphaupdate.Value();
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if (cfg.blending_state.blendenable)
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{
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// clang-format off
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blend.blendenable = true;
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blend.usedualsrc = cfg.blending_state.usedualsrc.Value();
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blend.srcfactor = cfg.blending_state.srcfactor.Value();
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blend.dstfactor = cfg.blending_state.dstfactor.Value();
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blend.srcfactoralpha = cfg.blending_state.srcfactoralpha.Value();
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blend.dstfactoralpha = cfg.blending_state.dstfactoralpha.Value();
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blend.subtract = cfg.blending_state.subtract.Value();
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blend.subtractAlpha = cfg.blending_state.subtractAlpha.Value();
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// clang-format on
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}
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// Throw extras in bits we don't otherwise use
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if (cfg.rasterization_state.cullmode == CullMode::All)
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blend.hex |= 1 << 29;
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if (cfg.rasterization_state.primitive == PrimitiveType::Points)
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blend.hex |= 1 << 30;
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else if (cfg.rasterization_state.primitive == PrimitiveType::Lines)
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blend.hex |= 1 << 31;
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}
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PipelineID() { memset(this, 0, sizeof(*this)); }
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PipelineID(const PipelineID& other) { memcpy(this, &other, sizeof(*this)); }
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PipelineID& operator=(const PipelineID& other)
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{
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memcpy(this, &other, sizeof(*this));
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return *this;
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}
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bool operator<(const PipelineID& other) const
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{
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return memcmp(this, &other, sizeof(*this)) < 0;
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}
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bool operator==(const PipelineID& other) const
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{
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return memcmp(this, &other, sizeof(*this)) == 0;
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}
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u8 v_stride;
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VertexAttribute v_position;
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std::array<VertexAttribute, 3> v_normals;
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std::array<VertexAttribute, 2> v_colors;
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std::array<VertexAttribute, 8> v_texcoords;
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VertexAttribute v_posmtx;
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const Shader* vertex_shader;
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const Shader* fragment_shader;
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BlendingState blend;
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FramebufferState framebuffer;
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};
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std::mutex m_mtx;
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std::condition_variable m_cv;
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std::map<PipelineID, StoredPipeline> m_pipelines;
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std::map<const Shader*, std::vector<PipelineID>> m_shaders;
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std::array<u32, 3> m_pipeline_counter;
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StoredPipeline CreatePipeline(const AbstractPipelineConfig& config)
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{
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@autoreleasepool
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{
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ASSERT(!config.geometry_shader);
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auto desc = MRCTransfer([MTLRenderPipelineDescriptor new]);
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[desc setVertexFunction:static_cast<const Shader*>(config.vertex_shader)->GetShader()];
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[desc setFragmentFunction:static_cast<const Shader*>(config.pixel_shader)->GetShader()];
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if (config.usage == AbstractPipelineUsage::GX)
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{
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if ([[[desc vertexFunction] label] containsString:@"Uber"])
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[desc
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setLabel:[NSString stringWithFormat:@"GX Uber Pipeline %d", m_pipeline_counter[0]++]];
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else
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[desc setLabel:[NSString stringWithFormat:@"GX Pipeline %d", m_pipeline_counter[1]++]];
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}
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else
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{
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[desc setLabel:[NSString stringWithFormat:@"Utility Pipeline %d", m_pipeline_counter[2]++]];
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}
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if (config.vertex_format)
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[desc setVertexDescriptor:static_cast<const VertexFormat*>(config.vertex_format)->Get()];
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RasterizationState rs = config.rasterization_state;
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[desc setInputPrimitiveTopology:GetClass(rs.primitive)];
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if (rs.cullmode == CullMode::All)
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[desc setRasterizationEnabled:NO];
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MTLRenderPipelineColorAttachmentDescriptor* color0 =
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[[desc colorAttachments] objectAtIndexedSubscript:0];
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BlendingState bs = config.blending_state;
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MTLColorWriteMask mask = MTLColorWriteMaskNone;
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if (bs.colorupdate)
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mask |= MTLColorWriteMaskRed | MTLColorWriteMaskGreen | MTLColorWriteMaskBlue;
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if (bs.alphaupdate)
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mask |= MTLColorWriteMaskAlpha;
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[color0 setWriteMask:mask];
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if (bs.blendenable)
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{
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// clang-format off
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[color0 setBlendingEnabled:YES];
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[color0 setSourceRGBBlendFactor: Convert(bs.srcfactor, bs.usedualsrc)];
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[color0 setSourceAlphaBlendFactor: Convert(bs.srcfactoralpha, bs.usedualsrc)];
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[color0 setDestinationRGBBlendFactor: Convert(bs.dstfactor, bs.usedualsrc)];
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[color0 setDestinationAlphaBlendFactor:Convert(bs.dstfactoralpha, bs.usedualsrc)];
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[color0 setRgbBlendOperation: bs.subtract ? MTLBlendOperationReverseSubtract : MTLBlendOperationAdd];
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[color0 setAlphaBlendOperation:bs.subtractAlpha ? MTLBlendOperationReverseSubtract : MTLBlendOperationAdd];
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// clang-format on
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}
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FramebufferState fs = config.framebuffer_state;
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[color0 setPixelFormat:Util::FromAbstract(fs.color_texture_format)];
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[desc setDepthAttachmentPixelFormat:Util::FromAbstract(fs.depth_texture_format)];
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if (Util::HasStencil(fs.depth_texture_format))
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[desc setStencilAttachmentPixelFormat:Util::FromAbstract(fs.depth_texture_format)];
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NSError* err = nullptr;
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MTLRenderPipelineReflection* reflection = nullptr;
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id<MTLRenderPipelineState> pipe =
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[g_device newRenderPipelineStateWithDescriptor:desc
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options:MTLPipelineOptionArgumentInfo
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reflection:&reflection
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error:&err];
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if (err)
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{
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PanicAlertFmt("Failed to compile pipeline for {} and {}: {}",
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[[[desc vertexFunction] label] UTF8String],
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[[[desc fragmentFunction] label] UTF8String],
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[[err localizedDescription] UTF8String]);
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return std::make_pair(nullptr, PipelineReflection());
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}
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return std::make_pair(MRCTransfer(pipe), PipelineReflection(reflection));
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}
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}
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StoredPipeline GetOrCreatePipeline(const AbstractPipelineConfig& config)
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{
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std::unique_lock<std::mutex> lock(m_mtx);
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PipelineID pid(config);
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auto it = m_pipelines.find(pid);
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if (it != m_pipelines.end())
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{
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while (!it->second.first && !it->second.second.textures)
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m_cv.wait(lock); // Wait for whoever's already compiling this
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return it->second;
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}
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// Reserve the spot now, so other threads know we're making it
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it = m_pipelines.insert({pid, {nullptr, PipelineReflection()}}).first;
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lock.unlock();
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StoredPipeline pipe = CreatePipeline(config);
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lock.lock();
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if (pipe.first)
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it->second = pipe;
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else
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it->second.second.textures = 1; // Abuse this as a "failed to create pipeline" flag
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m_shaders[pid.vertex_shader].push_back(pid);
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m_shaders[pid.fragment_shader].push_back(pid);
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lock.unlock();
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m_cv.notify_all(); // Wake up anyone who might be waiting
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return pipe;
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}
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void ShaderDestroyed(const Shader* shader)
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{
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std::lock_guard<std::mutex> lock(m_mtx);
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auto it = m_shaders.find(shader);
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if (it == m_shaders.end())
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return;
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// It's unlikely, but if a shader is destroyed, a new one could be made with the same address
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// (Also, we know it won't be used anymore, so there's no reason to keep these around)
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for (const PipelineID& pid : it->second)
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m_pipelines.erase(pid);
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m_shaders.erase(it);
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}
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};
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std::unique_ptr<AbstractPipeline>
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Metal::ObjectCache::CreatePipeline(const AbstractPipelineConfig& config)
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{
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Internal::StoredPipeline pipeline = m_internal->GetOrCreatePipeline(config);
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if (!pipeline.first)
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return nullptr;
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return std::make_unique<Pipeline>(
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std::move(pipeline.first), pipeline.second, Convert(config.rasterization_state.primitive),
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Convert(config.rasterization_state.cullmode), config.depth_state, config.usage);
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}
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void Metal::ObjectCache::ShaderDestroyed(const Shader* shader)
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{
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m_internal->ShaderDestroyed(shader);
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}
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