mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
VideoBackends:Metal: Cache pipelines
Metal pipelines hold less stuff than Dolphin pipelines, so duplicates will appear
This commit is contained in:
parent
e32213d031
commit
5742ccf8de
@ -11,6 +11,7 @@ add_library(videometal
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MTLPipeline.h
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MTLRenderer.mm
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MTLRenderer.h
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MTLShader.mm
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MTLShader.h
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MTLStateTracker.mm
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MTLStateTracker.h
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@ -18,6 +19,8 @@ add_library(videometal
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MTLTexture.h
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MTLUtil.mm
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MTLUtil.h
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MTLVertexFormat.mm
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MTLVertexFormat.h
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MTLVertexManager.mm
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MTLVertexManager.h
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VideoBackend.h
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@ -10,8 +10,12 @@
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#include "VideoCommon/RenderState.h"
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struct AbstractPipelineConfig;
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class AbstractPipeline;
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namespace Metal
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{
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class Shader;
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extern MRCOwned<id<MTLDevice>> g_device;
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extern MRCOwned<id<MTLCommandQueue>> g_queue;
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@ -87,7 +91,12 @@ public:
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void ReloadSamplers();
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std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config);
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void ShaderDestroyed(const Shader* shader);
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private:
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class Internal;
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std::unique_ptr<Internal> m_internal;
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MRCOwned<id<MTLSamplerState>> CreateSampler(SamplerSelector sel);
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MRCOwned<id<MTLDepthStencilState>> m_dss[DepthStencilSelector::N_VALUES];
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MRCOwned<id<MTLSamplerState>> m_samplers[SamplerSelector::N_VALUES];
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@ -3,6 +3,20 @@
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#include "VideoBackends/Metal/MTLObjectCache.h"
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#include <map>
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#include <mutex>
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#include <optional>
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#include "Common/Assert.h"
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#include "Common/MsgHandler.h"
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#include "VideoBackends/Metal/MTLPipeline.h"
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#include "VideoBackends/Metal/MTLUtil.h"
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#include "VideoBackends/Metal/MTLVertexFormat.h"
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#include "VideoCommon/AbstractPipeline.h"
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#include "VideoCommon/NativeVertexFormat.h"
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#include "VideoCommon/VertexShaderGen.h"
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#include "VideoCommon/VideoConfig.h"
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MRCOwned<id<MTLDevice>> Metal::g_device;
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@ -14,6 +28,7 @@ static void SetupDepthStencil(
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Metal::ObjectCache::ObjectCache()
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{
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m_internal = std::make_unique<Internal>();
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SetupDepthStencil(m_dss);
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}
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@ -170,3 +185,314 @@ void Metal::ObjectCache::ReloadSamplers()
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for (auto& sampler : m_samplers)
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sampler = nullptr;
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}
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// MARK: Pipelines
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static MTLPrimitiveTopologyClass GetClass(PrimitiveType prim)
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{
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switch (prim)
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{
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case PrimitiveType::Points:
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return MTLPrimitiveTopologyClassPoint;
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case PrimitiveType::Lines:
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return MTLPrimitiveTopologyClassLine;
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case PrimitiveType::Triangles:
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case PrimitiveType::TriangleStrip:
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return MTLPrimitiveTopologyClassTriangle;
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}
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}
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static MTLPrimitiveType Convert(PrimitiveType prim)
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{
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// clang-format off
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switch (prim)
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{
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case PrimitiveType::Points: return MTLPrimitiveTypePoint;
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case PrimitiveType::Lines: return MTLPrimitiveTypeLine;
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case PrimitiveType::Triangles: return MTLPrimitiveTypeTriangle;
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case PrimitiveType::TriangleStrip: return MTLPrimitiveTypeTriangleStrip;
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}
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// clang-format on
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}
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static MTLCullMode Convert(CullMode cull)
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{
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switch (cull)
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{
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case CullMode::None:
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case CullMode::All: // Handled by disabling rasterization
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return MTLCullModeNone;
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case CullMode::Front:
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return MTLCullModeFront;
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case CullMode::Back:
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return MTLCullModeBack;
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}
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}
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static MTLBlendFactor Convert(DstBlendFactor factor, bool usedualsrc)
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{
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// clang-format off
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switch (factor)
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{
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case DstBlendFactor::Zero: return MTLBlendFactorZero;
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case DstBlendFactor::One: return MTLBlendFactorOne;
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case DstBlendFactor::SrcClr: return MTLBlendFactorSourceColor;
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case DstBlendFactor::InvSrcClr: return MTLBlendFactorOneMinusSourceColor;
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case DstBlendFactor::SrcAlpha: return usedualsrc ? MTLBlendFactorSource1Alpha
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: MTLBlendFactorSourceAlpha;
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case DstBlendFactor::InvSrcAlpha: return usedualsrc ? MTLBlendFactorOneMinusSource1Alpha
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: MTLBlendFactorOneMinusSourceAlpha;
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case DstBlendFactor::DstAlpha: return MTLBlendFactorDestinationAlpha;
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case DstBlendFactor::InvDstAlpha: return MTLBlendFactorOneMinusDestinationAlpha;
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}
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// clang-format on
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}
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static MTLBlendFactor Convert(SrcBlendFactor factor, bool usedualsrc)
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{
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// clang-format off
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switch (factor)
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{
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case SrcBlendFactor::Zero: return MTLBlendFactorZero;
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case SrcBlendFactor::One: return MTLBlendFactorOne;
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case SrcBlendFactor::DstClr: return MTLBlendFactorDestinationColor;
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case SrcBlendFactor::InvDstClr: return MTLBlendFactorOneMinusDestinationColor;
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case SrcBlendFactor::SrcAlpha: return usedualsrc ? MTLBlendFactorSource1Alpha
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: MTLBlendFactorSourceAlpha;
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case SrcBlendFactor::InvSrcAlpha: return usedualsrc ? MTLBlendFactorOneMinusSource1Alpha
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: MTLBlendFactorOneMinusSourceAlpha;
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case SrcBlendFactor::DstAlpha: return MTLBlendFactorDestinationAlpha;
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case SrcBlendFactor::InvDstAlpha: return MTLBlendFactorOneMinusDestinationAlpha;
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}
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// clang-format on
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}
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class Metal::ObjectCache::Internal
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{
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public:
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using StoredPipeline = std::pair<MRCOwned<id<MTLRenderPipelineState>>, PipelineReflection>;
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/// Holds only the things that are actually used in a Metal pipeline
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struct PipelineID
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{
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struct VertexAttribute
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{
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// Just hold the things that might differ while using the same shader
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// (Really only a thing for ubershaders)
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u8 offset : 6;
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u8 components : 2;
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VertexAttribute() = default;
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explicit VertexAttribute(AttributeFormat format)
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: offset(format.offset), components(format.components - 1)
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{
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if (!format.enable)
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offset = 0x3F; // Set it to something unlikely
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}
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};
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template <size_t N>
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static void CopyAll(std::array<VertexAttribute, N>& output, const AttributeFormat (&input)[N])
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{
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for (size_t i = 0; i < N; ++i)
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output[i] = VertexAttribute(input[i]);
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}
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PipelineID(const AbstractPipelineConfig& cfg)
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{
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memset(this, 0, sizeof(*this));
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if (const NativeVertexFormat* v = cfg.vertex_format)
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{
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const PortableVertexDeclaration& decl = v->GetVertexDeclaration();
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v_stride = v->GetVertexStride();
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v_position = VertexAttribute(decl.position);
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CopyAll(v_normals, decl.normals);
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CopyAll(v_colors, decl.colors);
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CopyAll(v_texcoords, decl.texcoords);
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v_posmtx = VertexAttribute(decl.posmtx);
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}
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vertex_shader = static_cast<const Shader*>(cfg.vertex_shader);
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fragment_shader = static_cast<const Shader*>(cfg.pixel_shader);
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framebuffer.color_texture_format = cfg.framebuffer_state.color_texture_format.Value();
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framebuffer.depth_texture_format = cfg.framebuffer_state.depth_texture_format.Value();
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blend.colorupdate = cfg.blending_state.colorupdate.Value();
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blend.alphaupdate = cfg.blending_state.alphaupdate.Value();
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if (cfg.blending_state.blendenable)
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{
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// clang-format off
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blend.blendenable = true;
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blend.usedualsrc = cfg.blending_state.usedualsrc.Value();
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blend.srcfactor = cfg.blending_state.srcfactor.Value();
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blend.dstfactor = cfg.blending_state.dstfactor.Value();
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blend.srcfactoralpha = cfg.blending_state.srcfactoralpha.Value();
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blend.dstfactoralpha = cfg.blending_state.dstfactoralpha.Value();
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blend.subtract = cfg.blending_state.subtract.Value();
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blend.subtractAlpha = cfg.blending_state.subtractAlpha.Value();
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// clang-format on
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}
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// Throw extras in bits we don't otherwise use
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if (cfg.rasterization_state.cullmode == CullMode::All)
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blend.hex |= 1 << 29;
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if (cfg.rasterization_state.primitive == PrimitiveType::Points)
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blend.hex |= 1 << 30;
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else if (cfg.rasterization_state.primitive == PrimitiveType::Lines)
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blend.hex |= 1 << 31;
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}
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PipelineID() { memset(this, 0, sizeof(*this)); }
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PipelineID(const PipelineID& other) { memcpy(this, &other, sizeof(*this)); }
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PipelineID& operator=(const PipelineID& other)
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{
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memcpy(this, &other, sizeof(*this));
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return *this;
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}
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bool operator<(const PipelineID& other) const
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{
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return memcmp(this, &other, sizeof(*this)) < 0;
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}
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bool operator==(const PipelineID& other) const
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{
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return memcmp(this, &other, sizeof(*this)) == 0;
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}
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u8 v_stride;
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VertexAttribute v_position;
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std::array<VertexAttribute, 3> v_normals;
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std::array<VertexAttribute, 2> v_colors;
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std::array<VertexAttribute, 8> v_texcoords;
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VertexAttribute v_posmtx;
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const Shader* vertex_shader;
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const Shader* fragment_shader;
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BlendingState blend;
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FramebufferState framebuffer;
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};
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std::mutex m_mtx;
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std::condition_variable m_cv;
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std::map<PipelineID, StoredPipeline> m_pipelines;
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std::map<const Shader*, std::vector<PipelineID>> m_shaders;
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std::array<u32, 3> m_pipeline_counter;
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StoredPipeline CreatePipeline(const AbstractPipelineConfig& config)
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{
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@autoreleasepool
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{
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ASSERT(!config.geometry_shader);
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auto desc = MRCTransfer([MTLRenderPipelineDescriptor new]);
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[desc setVertexFunction:static_cast<const Shader*>(config.vertex_shader)->GetShader()];
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[desc setFragmentFunction:static_cast<const Shader*>(config.pixel_shader)->GetShader()];
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if (config.usage == AbstractPipelineUsage::GX)
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{
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if ([[[desc vertexFunction] label] containsString:@"Uber"])
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[desc
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setLabel:[NSString stringWithFormat:@"GX Uber Pipeline %d", m_pipeline_counter[0]++]];
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else
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[desc setLabel:[NSString stringWithFormat:@"GX Pipeline %d", m_pipeline_counter[1]++]];
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}
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else
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{
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[desc setLabel:[NSString stringWithFormat:@"Utility Pipeline %d", m_pipeline_counter[2]++]];
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}
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if (config.vertex_format)
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[desc setVertexDescriptor:static_cast<const VertexFormat*>(config.vertex_format)->Get()];
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RasterizationState rs = config.rasterization_state;
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[desc setInputPrimitiveTopology:GetClass(rs.primitive)];
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if (rs.cullmode == CullMode::All)
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[desc setRasterizationEnabled:NO];
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MTLRenderPipelineColorAttachmentDescriptor* color0 =
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[[desc colorAttachments] objectAtIndexedSubscript:0];
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BlendingState bs = config.blending_state;
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MTLColorWriteMask mask = MTLColorWriteMaskNone;
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if (bs.colorupdate)
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mask |= MTLColorWriteMaskRed | MTLColorWriteMaskGreen | MTLColorWriteMaskBlue;
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if (bs.alphaupdate)
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mask |= MTLColorWriteMaskAlpha;
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[color0 setWriteMask:mask];
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if (bs.blendenable)
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{
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// clang-format off
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[color0 setBlendingEnabled:YES];
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[color0 setSourceRGBBlendFactor: Convert(bs.srcfactor, bs.usedualsrc)];
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[color0 setSourceAlphaBlendFactor: Convert(bs.srcfactoralpha, bs.usedualsrc)];
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[color0 setDestinationRGBBlendFactor: Convert(bs.dstfactor, bs.usedualsrc)];
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[color0 setDestinationAlphaBlendFactor:Convert(bs.dstfactoralpha, bs.usedualsrc)];
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[color0 setRgbBlendOperation: bs.subtract ? MTLBlendOperationReverseSubtract : MTLBlendOperationAdd];
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[color0 setAlphaBlendOperation:bs.subtractAlpha ? MTLBlendOperationReverseSubtract : MTLBlendOperationAdd];
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// clang-format on
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}
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FramebufferState fs = config.framebuffer_state;
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[color0 setPixelFormat:Util::FromAbstract(fs.color_texture_format)];
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[desc setDepthAttachmentPixelFormat:Util::FromAbstract(fs.depth_texture_format)];
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if (Util::HasStencil(fs.depth_texture_format))
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[desc setStencilAttachmentPixelFormat:Util::FromAbstract(fs.depth_texture_format)];
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NSError* err = nullptr;
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MTLRenderPipelineReflection* reflection = nullptr;
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id<MTLRenderPipelineState> pipe =
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[g_device newRenderPipelineStateWithDescriptor:desc
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options:MTLPipelineOptionArgumentInfo
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reflection:&reflection
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error:&err];
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if (err)
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{
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PanicAlertFmt("Failed to compile pipeline for {} and {}: {}",
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[[[desc vertexFunction] label] UTF8String],
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[[[desc fragmentFunction] label] UTF8String],
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[[err localizedDescription] UTF8String]);
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return std::make_pair(nullptr, PipelineReflection());
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}
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return std::make_pair(MRCTransfer(pipe), PipelineReflection(reflection));
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}
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}
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StoredPipeline GetOrCreatePipeline(const AbstractPipelineConfig& config)
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{
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std::unique_lock<std::mutex> lock(m_mtx);
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PipelineID pid(config);
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auto it = m_pipelines.find(pid);
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if (it != m_pipelines.end())
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{
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while (!it->second.first && !it->second.second.textures)
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m_cv.wait(lock); // Wait for whoever's already compiling this
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return it->second;
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}
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// Reserve the spot now, so other threads know we're making it
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it = m_pipelines.insert({pid, {nullptr, PipelineReflection()}}).first;
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lock.unlock();
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StoredPipeline pipe = CreatePipeline(config);
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lock.lock();
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if (pipe.first)
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it->second = pipe;
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else
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it->second.second.textures = 1; // Abuse this as a "failed to create pipeline" flag
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m_shaders[pid.vertex_shader].push_back(pid);
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m_shaders[pid.fragment_shader].push_back(pid);
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lock.unlock();
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m_cv.notify_all(); // Wake up anyone who might be waiting
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return pipe;
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}
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void ShaderDestroyed(const Shader* shader)
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{
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std::lock_guard<std::mutex> lock(m_mtx);
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auto it = m_shaders.find(shader);
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if (it == m_shaders.end())
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return;
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// It's unlikely, but if a shader is destroyed, a new one could be made with the same address
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// (Also, we know it won't be used anymore, so there's no reason to keep these around)
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for (const PipelineID& pid : it->second)
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m_pipelines.erase(pid);
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m_shaders.erase(it);
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}
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};
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std::unique_ptr<AbstractPipeline>
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Metal::ObjectCache::CreatePipeline(const AbstractPipelineConfig& config)
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{
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Internal::StoredPipeline pipeline = m_internal->GetOrCreatePipeline(config);
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if (!pipeline.first)
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return nullptr;
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return std::make_unique<Pipeline>(
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std::move(pipeline.first), pipeline.second, Convert(config.rasterization_state.primitive),
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Convert(config.rasterization_state.cullmode), config.depth_state, config.usage);
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}
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void Metal::ObjectCache::ShaderDestroyed(const Shader* shader)
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{
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m_internal->ShaderDestroyed(shader);
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}
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@ -14,24 +14,34 @@
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namespace Metal
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{
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struct PipelineReflection
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{
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u32 textures = 0;
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u32 samplers = 0;
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u32 vertex_buffers = 0;
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u32 fragment_buffers = 0;
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PipelineReflection() = default;
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explicit PipelineReflection(MTLRenderPipelineReflection* reflection);
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};
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class Pipeline final : public AbstractPipeline
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{
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public:
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explicit Pipeline(MRCOwned<id<MTLRenderPipelineState>> pipeline,
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MTLRenderPipelineReflection* reflection, MTLPrimitiveType prim,
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MTLCullMode cull, DepthState depth, AbstractPipelineUsage usage);
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const PipelineReflection& reflection, MTLPrimitiveType prim, MTLCullMode cull,
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DepthState depth, AbstractPipelineUsage usage);
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id<MTLRenderPipelineState> Get() const { return m_pipeline; }
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MTLPrimitiveType Prim() const { return m_prim; }
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MTLCullMode Cull() const { return m_cull; }
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DepthStencilSelector DepthStencil() const { return m_depth_stencil; }
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AbstractPipelineUsage Usage() const { return m_usage; }
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u32 GetTextures() const { return m_textures; }
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u32 GetSamplers() const { return m_samplers; }
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u32 GetVertexBuffers() const { return m_vertex_buffers; }
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u32 GetFragmentBuffers() const { return m_fragment_buffers; }
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bool UsesVertexBuffer(u32 index) const { return m_vertex_buffers & (1 << index); }
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bool UsesFragmentBuffer(u32 index) const { return m_fragment_buffers & (1 << index); }
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u32 GetTextures() const { return m_reflection.textures; }
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u32 GetSamplers() const { return m_reflection.samplers; }
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u32 GetVertexBuffers() const { return m_reflection.vertex_buffers; }
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u32 GetFragmentBuffers() const { return m_reflection.fragment_buffers; }
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bool UsesVertexBuffer(u32 index) const { return m_reflection.vertex_buffers & (1 << index); }
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bool UsesFragmentBuffer(u32 index) const { return m_reflection.fragment_buffers & (1 << index); }
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private:
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MRCOwned<id<MTLRenderPipelineState>> m_pipeline;
|
||||
@ -39,10 +49,7 @@ private:
|
||||
MTLCullMode m_cull;
|
||||
DepthStencilSelector m_depth_stencil;
|
||||
AbstractPipelineUsage m_usage;
|
||||
u32 m_textures = 0;
|
||||
u32 m_samplers = 0;
|
||||
u32 m_vertex_buffers = 0;
|
||||
u32 m_fragment_buffers = 0;
|
||||
PipelineReflection m_reflection;
|
||||
};
|
||||
|
||||
class ComputePipeline : public Shader
|
||||
|
@ -47,14 +47,18 @@ static void GetArguments(NSArray<MTLArgument*>* arguments, u32* textures, u32* s
|
||||
}
|
||||
}
|
||||
|
||||
Metal::PipelineReflection::PipelineReflection(MTLRenderPipelineReflection* reflection)
|
||||
{
|
||||
GetArguments([reflection vertexArguments], nullptr, nullptr, &vertex_buffers);
|
||||
GetArguments([reflection fragmentArguments], &textures, &samplers, &fragment_buffers);
|
||||
}
|
||||
|
||||
Metal::Pipeline::Pipeline(MRCOwned<id<MTLRenderPipelineState>> pipeline,
|
||||
MTLRenderPipelineReflection* reflection, MTLPrimitiveType prim,
|
||||
const PipelineReflection& reflection, MTLPrimitiveType prim,
|
||||
MTLCullMode cull, DepthState depth, AbstractPipelineUsage usage)
|
||||
: m_pipeline(std::move(pipeline)), m_prim(prim), m_cull(cull), m_depth_stencil(depth),
|
||||
m_usage(usage)
|
||||
m_usage(usage), m_reflection(reflection)
|
||||
{
|
||||
GetArguments([reflection vertexArguments], nullptr, nullptr, &m_vertex_buffers);
|
||||
GetArguments([reflection fragmentArguments], &m_textures, &m_samplers, &m_fragment_buffers);
|
||||
}
|
||||
|
||||
Metal::ComputePipeline::ComputePipeline(ShaderStage stage, MTLComputePipelineReflection* reflection,
|
||||
|
@ -82,7 +82,6 @@ private:
|
||||
u32 m_texture_counter = 0;
|
||||
u32 m_staging_texture_counter = 0;
|
||||
std::array<u32, 4> m_shader_counter = {};
|
||||
u32 m_pipeline_counter = 0;
|
||||
|
||||
void CheckForSurfaceChange();
|
||||
void CheckForSurfaceResize();
|
||||
|
@ -9,11 +9,10 @@
|
||||
#include "VideoBackends/Metal/MTLStateTracker.h"
|
||||
#include "VideoBackends/Metal/MTLTexture.h"
|
||||
#include "VideoBackends/Metal/MTLUtil.h"
|
||||
#include "VideoBackends/Metal/MTLVertexFormat.h"
|
||||
#include "VideoBackends/Metal/MTLVertexManager.h"
|
||||
|
||||
#include "VideoCommon/FramebufferManager.h"
|
||||
#include "VideoCommon/NativeVertexFormat.h"
|
||||
#include "VideoCommon/VertexShaderGen.h"
|
||||
#include "VideoCommon/VideoBackendBase.h"
|
||||
|
||||
Metal::Renderer::Renderer(MRCOwned<CAMetalLayer*> layer, int width, int height, float layer_scale)
|
||||
@ -110,66 +109,6 @@ Metal::Renderer::CreateFramebuffer(AbstractTexture* color_attachment,
|
||||
|
||||
// MARK: Pipeline Creation
|
||||
|
||||
namespace Metal
|
||||
{
|
||||
class VertexFormat : public NativeVertexFormat
|
||||
{
|
||||
public:
|
||||
VertexFormat(const PortableVertexDeclaration& vtx_decl)
|
||||
: NativeVertexFormat(vtx_decl), m_desc(MRCTransfer([MTLVertexDescriptor new]))
|
||||
{
|
||||
[[[m_desc layouts] objectAtIndexedSubscript:0] setStride:vtx_decl.stride];
|
||||
SetAttribute(SHADER_POSITION_ATTRIB, vtx_decl.position);
|
||||
SetAttributes(SHADER_NORMAL_ATTRIB, vtx_decl.normals);
|
||||
SetAttributes(SHADER_COLOR0_ATTRIB, vtx_decl.colors);
|
||||
SetAttributes(SHADER_TEXTURE0_ATTRIB, vtx_decl.texcoords);
|
||||
SetAttribute(SHADER_POSMTX_ATTRIB, vtx_decl.posmtx);
|
||||
}
|
||||
|
||||
MTLVertexDescriptor* Get() const { return m_desc; }
|
||||
|
||||
private:
|
||||
template <size_t N>
|
||||
void SetAttributes(u32 attribute, const AttributeFormat (&format)[N])
|
||||
{
|
||||
for (size_t i = 0; i < N; i++)
|
||||
SetAttribute(attribute + i, format[i]);
|
||||
}
|
||||
void SetAttribute(u32 attribute, const AttributeFormat& format)
|
||||
{
|
||||
if (!format.enable)
|
||||
return;
|
||||
MTLVertexAttributeDescriptor* desc = [[m_desc attributes] objectAtIndexedSubscript:attribute];
|
||||
[desc setFormat:ConvertFormat(format.type, format.components, format.integer)];
|
||||
[desc setOffset:format.offset];
|
||||
[desc setBufferIndex:0];
|
||||
}
|
||||
|
||||
static MTLVertexFormat ConvertFormat(ComponentFormat format, int count, bool int_format)
|
||||
{
|
||||
static constexpr MTLVertexFormat formats[2][5][4] = {
|
||||
[false] = {
|
||||
[static_cast<int>(ComponentFormat::UByte)] = { MTLVertexFormatUCharNormalized, MTLVertexFormatUChar2Normalized, MTLVertexFormatUChar3Normalized, MTLVertexFormatUChar4Normalized },
|
||||
[static_cast<int>(ComponentFormat::Byte)] = { MTLVertexFormatCharNormalized, MTLVertexFormatChar2Normalized, MTLVertexFormatChar3Normalized, MTLVertexFormatChar4Normalized },
|
||||
[static_cast<int>(ComponentFormat::UShort)] = { MTLVertexFormatUShortNormalized, MTLVertexFormatUShort2Normalized, MTLVertexFormatUShort3Normalized, MTLVertexFormatUShort4Normalized },
|
||||
[static_cast<int>(ComponentFormat::Short)] = { MTLVertexFormatShortNormalized, MTLVertexFormatShort2Normalized, MTLVertexFormatShort3Normalized, MTLVertexFormatShort4Normalized },
|
||||
[static_cast<int>(ComponentFormat::Float)] = { MTLVertexFormatFloat, MTLVertexFormatFloat2, MTLVertexFormatFloat3, MTLVertexFormatFloat4 },
|
||||
},
|
||||
[true] = {
|
||||
[static_cast<int>(ComponentFormat::UByte)] = { MTLVertexFormatUChar, MTLVertexFormatUChar2, MTLVertexFormatUChar3, MTLVertexFormatUChar4 },
|
||||
[static_cast<int>(ComponentFormat::Byte)] = { MTLVertexFormatChar, MTLVertexFormatChar2, MTLVertexFormatChar3, MTLVertexFormatChar4 },
|
||||
[static_cast<int>(ComponentFormat::UShort)] = { MTLVertexFormatUShort, MTLVertexFormatUShort2, MTLVertexFormatUShort3, MTLVertexFormatUShort4 },
|
||||
[static_cast<int>(ComponentFormat::Short)] = { MTLVertexFormatShort, MTLVertexFormatShort2, MTLVertexFormatShort3, MTLVertexFormatShort4 },
|
||||
[static_cast<int>(ComponentFormat::Float)] = { MTLVertexFormatFloat, MTLVertexFormatFloat2, MTLVertexFormatFloat3, MTLVertexFormatFloat4 },
|
||||
},
|
||||
};
|
||||
return formats[int_format][static_cast<int>(format)][count - 1];
|
||||
}
|
||||
|
||||
MRCOwned<MTLVertexDescriptor*> m_desc;
|
||||
};
|
||||
} // namespace Metal
|
||||
|
||||
std::unique_ptr<AbstractShader> Metal::Renderer::CreateShaderFromSource(ShaderStage stage,
|
||||
std::string_view source,
|
||||
std::string_view name)
|
||||
@ -311,157 +250,11 @@ Metal::Renderer::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_d
|
||||
}
|
||||
}
|
||||
|
||||
static MTLPrimitiveTopologyClass GetClass(PrimitiveType prim)
|
||||
{
|
||||
switch (prim)
|
||||
{
|
||||
case PrimitiveType::Points:
|
||||
return MTLPrimitiveTopologyClassPoint;
|
||||
case PrimitiveType::Lines:
|
||||
return MTLPrimitiveTopologyClassLine;
|
||||
case PrimitiveType::Triangles:
|
||||
case PrimitiveType::TriangleStrip:
|
||||
return MTLPrimitiveTopologyClassTriangle;
|
||||
}
|
||||
}
|
||||
|
||||
static MTLPrimitiveType Convert(PrimitiveType prim)
|
||||
{
|
||||
switch (prim)
|
||||
{
|
||||
case PrimitiveType::Points: return MTLPrimitiveTypePoint;
|
||||
case PrimitiveType::Lines: return MTLPrimitiveTypeLine;
|
||||
case PrimitiveType::Triangles: return MTLPrimitiveTypeTriangle;
|
||||
case PrimitiveType::TriangleStrip: return MTLPrimitiveTypeTriangleStrip;
|
||||
}
|
||||
}
|
||||
|
||||
static MTLCullMode Convert(CullMode cull)
|
||||
{
|
||||
switch (cull)
|
||||
{
|
||||
case CullMode::None:
|
||||
case CullMode::All: // Handled by disabling rasterization
|
||||
return MTLCullModeNone;
|
||||
case CullMode::Front:
|
||||
return MTLCullModeFront;
|
||||
case CullMode::Back:
|
||||
return MTLCullModeBack;
|
||||
}
|
||||
}
|
||||
|
||||
static MTLBlendFactor Convert(DstBlendFactor factor, bool src1)
|
||||
{
|
||||
static constexpr MTLBlendFactor factors[2][8] = {
|
||||
[false] = {
|
||||
[static_cast<int>(DstBlendFactor::Zero)] = MTLBlendFactorZero,
|
||||
[static_cast<int>(DstBlendFactor::One)] = MTLBlendFactorOne,
|
||||
[static_cast<int>(DstBlendFactor::SrcClr)] = MTLBlendFactorSourceColor,
|
||||
[static_cast<int>(DstBlendFactor::InvSrcClr)] = MTLBlendFactorOneMinusSourceColor,
|
||||
[static_cast<int>(DstBlendFactor::SrcAlpha)] = MTLBlendFactorSourceAlpha,
|
||||
[static_cast<int>(DstBlendFactor::InvSrcAlpha)] = MTLBlendFactorOneMinusSourceAlpha,
|
||||
[static_cast<int>(DstBlendFactor::DstAlpha)] = MTLBlendFactorDestinationAlpha,
|
||||
[static_cast<int>(DstBlendFactor::InvDstAlpha)] = MTLBlendFactorOneMinusDestinationAlpha,
|
||||
},
|
||||
[true] = {
|
||||
[static_cast<int>(DstBlendFactor::Zero)] = MTLBlendFactorZero,
|
||||
[static_cast<int>(DstBlendFactor::One)] = MTLBlendFactorOne,
|
||||
[static_cast<int>(DstBlendFactor::SrcClr)] = MTLBlendFactorSourceColor,
|
||||
[static_cast<int>(DstBlendFactor::InvSrcClr)] = MTLBlendFactorOneMinusSource1Color,
|
||||
[static_cast<int>(DstBlendFactor::SrcAlpha)] = MTLBlendFactorSource1Alpha,
|
||||
[static_cast<int>(DstBlendFactor::InvSrcAlpha)] = MTLBlendFactorOneMinusSource1Alpha,
|
||||
[static_cast<int>(DstBlendFactor::DstAlpha)] = MTLBlendFactorDestinationAlpha,
|
||||
[static_cast<int>(DstBlendFactor::InvDstAlpha)] = MTLBlendFactorOneMinusDestinationAlpha,
|
||||
},
|
||||
};
|
||||
return factors[src1][static_cast<int>(factor)];
|
||||
}
|
||||
|
||||
static MTLBlendFactor Convert(SrcBlendFactor factor, bool src1)
|
||||
{
|
||||
static constexpr MTLBlendFactor factors[2][8] = {
|
||||
[false] = {
|
||||
[static_cast<int>(SrcBlendFactor::Zero)] = MTLBlendFactorZero,
|
||||
[static_cast<int>(SrcBlendFactor::One)] = MTLBlendFactorOne,
|
||||
[static_cast<int>(SrcBlendFactor::DstClr)] = MTLBlendFactorDestinationColor,
|
||||
[static_cast<int>(SrcBlendFactor::InvDstClr)] = MTLBlendFactorOneMinusDestinationColor,
|
||||
[static_cast<int>(SrcBlendFactor::SrcAlpha)] = MTLBlendFactorSourceAlpha,
|
||||
[static_cast<int>(SrcBlendFactor::InvSrcAlpha)] = MTLBlendFactorOneMinusSourceAlpha,
|
||||
[static_cast<int>(SrcBlendFactor::DstAlpha)] = MTLBlendFactorDestinationAlpha,
|
||||
[static_cast<int>(SrcBlendFactor::InvDstAlpha)] = MTLBlendFactorOneMinusDestinationAlpha,
|
||||
},
|
||||
[true] = {
|
||||
[static_cast<int>(SrcBlendFactor::Zero)] = MTLBlendFactorZero,
|
||||
[static_cast<int>(SrcBlendFactor::One)] = MTLBlendFactorOne,
|
||||
[static_cast<int>(SrcBlendFactor::DstClr)] = MTLBlendFactorDestinationColor,
|
||||
[static_cast<int>(SrcBlendFactor::InvDstClr)] = MTLBlendFactorOneMinusDestinationColor,
|
||||
[static_cast<int>(SrcBlendFactor::SrcAlpha)] = MTLBlendFactorSource1Alpha,
|
||||
[static_cast<int>(SrcBlendFactor::InvSrcAlpha)] = MTLBlendFactorOneMinusSource1Alpha,
|
||||
[static_cast<int>(SrcBlendFactor::DstAlpha)] = MTLBlendFactorDestinationAlpha,
|
||||
[static_cast<int>(SrcBlendFactor::InvDstAlpha)] = MTLBlendFactorOneMinusDestinationAlpha,
|
||||
},
|
||||
};
|
||||
return factors[src1][static_cast<int>(factor)];
|
||||
}
|
||||
|
||||
std::unique_ptr<AbstractPipeline>
|
||||
Metal::Renderer::CreatePipeline(const AbstractPipelineConfig& config, const void* cache_data,
|
||||
size_t cache_data_length)
|
||||
{
|
||||
@autoreleasepool
|
||||
{
|
||||
assert(!config.geometry_shader);
|
||||
auto desc = MRCTransfer([MTLRenderPipelineDescriptor new]);
|
||||
[desc setLabel:[NSString stringWithFormat:@"Pipeline %d", m_pipeline_counter++]];
|
||||
[desc setVertexFunction:static_cast<const Shader*>(config.vertex_shader)->GetShader()];
|
||||
[desc setFragmentFunction:static_cast<const Shader*>(config.pixel_shader)->GetShader()];
|
||||
if (config.vertex_format)
|
||||
[desc setVertexDescriptor:static_cast<const VertexFormat*>(config.vertex_format)->Get()];
|
||||
RasterizationState rs = config.rasterization_state;
|
||||
[desc setInputPrimitiveTopology:GetClass(rs.primitive)];
|
||||
if (rs.cullmode == CullMode::All)
|
||||
[desc setRasterizationEnabled:NO];
|
||||
MTLRenderPipelineColorAttachmentDescriptor* color0 = [desc colorAttachments][0];
|
||||
BlendingState bs = config.blending_state;
|
||||
MTLColorWriteMask mask = MTLColorWriteMaskNone;
|
||||
if (bs.colorupdate)
|
||||
mask |= MTLColorWriteMaskRed | MTLColorWriteMaskGreen | MTLColorWriteMaskBlue;
|
||||
if (bs.alphaupdate)
|
||||
mask |= MTLColorWriteMaskAlpha;
|
||||
[color0 setWriteMask:mask];
|
||||
if (bs.blendenable)
|
||||
{
|
||||
[color0 setBlendingEnabled:YES];
|
||||
[color0 setSourceRGBBlendFactor: Convert(bs.srcfactor, bs.usedualsrc)];
|
||||
[color0 setSourceAlphaBlendFactor: Convert(bs.srcfactoralpha, bs.usedualsrc)];
|
||||
[color0 setDestinationRGBBlendFactor: Convert(bs.dstfactor, bs.usedualsrc)];
|
||||
[color0 setDestinationAlphaBlendFactor:Convert(bs.dstfactoralpha, bs.usedualsrc)];
|
||||
[color0 setRgbBlendOperation: bs.subtract ? MTLBlendOperationReverseSubtract : MTLBlendOperationAdd];
|
||||
[color0 setAlphaBlendOperation:bs.subtractAlpha ? MTLBlendOperationReverseSubtract : MTLBlendOperationAdd];
|
||||
}
|
||||
FramebufferState fs = config.framebuffer_state;
|
||||
[color0 setPixelFormat:Util::FromAbstract(fs.color_texture_format)];
|
||||
[desc setDepthAttachmentPixelFormat:Util::FromAbstract(fs.depth_texture_format)];
|
||||
if (Util::HasStencil(fs.depth_texture_format))
|
||||
[desc setStencilAttachmentPixelFormat:Util::FromAbstract(fs.depth_texture_format)];
|
||||
NSError* err = nullptr;
|
||||
MTLRenderPipelineReflection* reflection = nullptr;
|
||||
id<MTLRenderPipelineState> pipe =
|
||||
[g_device newRenderPipelineStateWithDescriptor:desc
|
||||
options:MTLPipelineOptionArgumentInfo
|
||||
reflection:&reflection
|
||||
error:&err];
|
||||
if (err)
|
||||
{
|
||||
PanicAlertFmt("Failed to compile pipeline for {} and {}: {}",
|
||||
[[[desc vertexFunction] label] UTF8String],
|
||||
[[[desc fragmentFunction] label] UTF8String],
|
||||
[[err localizedDescription] UTF8String]);
|
||||
return nullptr;
|
||||
}
|
||||
return std::make_unique<Pipeline>(MRCTransfer(pipe), reflection, Convert(rs.primitive),
|
||||
Convert(rs.cullmode), config.depth_state, config.usage);
|
||||
}
|
||||
return g_object_cache->CreatePipeline(config);
|
||||
}
|
||||
|
||||
void Metal::Renderer::Flush()
|
||||
|
@ -15,13 +15,11 @@ namespace Metal
|
||||
class Shader : public AbstractShader
|
||||
{
|
||||
public:
|
||||
explicit Shader(ShaderStage stage, std::string msl, MRCOwned<id<MTLFunction>> shader)
|
||||
: AbstractShader(stage), m_msl(std::move(msl)), m_shader(std::move(shader))
|
||||
{
|
||||
}
|
||||
explicit Shader(ShaderStage stage, std::string msl, MRCOwned<id<MTLFunction>> shader);
|
||||
~Shader();
|
||||
|
||||
id<MTLFunction> GetShader() const { return m_shader; }
|
||||
BinaryData GetBinary() const override { return BinaryData(m_msl.begin(), m_msl.end()); }
|
||||
BinaryData GetBinary() const override;
|
||||
|
||||
private:
|
||||
std::string m_msl;
|
||||
|
19
Source/Core/VideoBackends/Metal/MTLShader.mm
Normal file
19
Source/Core/VideoBackends/Metal/MTLShader.mm
Normal file
@ -0,0 +1,19 @@
|
||||
|
||||
#include "VideoBackends/Metal/MTLShader.h"
|
||||
|
||||
#include "VideoBackends/Metal/MTLObjectCache.h"
|
||||
|
||||
Metal::Shader::Shader(ShaderStage stage, std::string msl, MRCOwned<id<MTLFunction>> shader)
|
||||
: AbstractShader(stage), m_msl(std::move(msl)), m_shader(std::move(shader))
|
||||
{
|
||||
}
|
||||
|
||||
Metal::Shader::~Shader()
|
||||
{
|
||||
g_object_cache->ShaderDestroyed(this);
|
||||
}
|
||||
|
||||
AbstractShader::BinaryData Metal::Shader::GetBinary() const
|
||||
{
|
||||
return BinaryData(m_msl.begin(), m_msl.end());
|
||||
}
|
23
Source/Core/VideoBackends/Metal/MTLVertexFormat.h
Normal file
23
Source/Core/VideoBackends/Metal/MTLVertexFormat.h
Normal file
@ -0,0 +1,23 @@
|
||||
// Copyright 2022 Dolphin Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <Metal/Metal.h>
|
||||
|
||||
#include "VideoBackends/Metal/MRCHelpers.h"
|
||||
|
||||
#include "VideoCommon/NativeVertexFormat.h"
|
||||
|
||||
namespace Metal
|
||||
{
|
||||
class VertexFormat : public NativeVertexFormat
|
||||
{
|
||||
public:
|
||||
VertexFormat(const PortableVertexDeclaration& vtx_decl);
|
||||
|
||||
MTLVertexDescriptor* Get() const { return m_desc; }
|
||||
|
||||
MRCOwned<MTLVertexDescriptor*> m_desc;
|
||||
};
|
||||
} // namespace Metal
|
143
Source/Core/VideoBackends/Metal/MTLVertexFormat.mm
Normal file
143
Source/Core/VideoBackends/Metal/MTLVertexFormat.mm
Normal file
@ -0,0 +1,143 @@
|
||||
// Copyright 2022 Dolphin Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "VideoBackends/Metal/MTLVertexFormat.h"
|
||||
|
||||
#include "VideoCommon/VertexShaderGen.h"
|
||||
|
||||
static MTLVertexFormat ConvertFormat(ComponentFormat format, int count, bool int_format)
|
||||
{
|
||||
// clang-format off
|
||||
if (int_format)
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case ComponentFormat::UByte:
|
||||
switch (count)
|
||||
{
|
||||
case 1: return MTLVertexFormatUChar;
|
||||
case 2: return MTLVertexFormatUChar2;
|
||||
case 3: return MTLVertexFormatUChar3;
|
||||
case 4: return MTLVertexFormatUChar4;
|
||||
default: return MTLVertexFormatInvalid;
|
||||
}
|
||||
case ComponentFormat::Byte:
|
||||
switch (count)
|
||||
{
|
||||
case 1: return MTLVertexFormatChar;
|
||||
case 2: return MTLVertexFormatChar2;
|
||||
case 3: return MTLVertexFormatChar3;
|
||||
case 4: return MTLVertexFormatChar4;
|
||||
default: return MTLVertexFormatInvalid;
|
||||
}
|
||||
case ComponentFormat::UShort:
|
||||
switch (count)
|
||||
{
|
||||
case 1: return MTLVertexFormatUShort;
|
||||
case 2: return MTLVertexFormatUShort2;
|
||||
case 3: return MTLVertexFormatUShort3;
|
||||
case 4: return MTLVertexFormatUShort4;
|
||||
default: return MTLVertexFormatInvalid;
|
||||
}
|
||||
case ComponentFormat::Short:
|
||||
switch (count)
|
||||
{
|
||||
case 1: return MTLVertexFormatShort;
|
||||
case 2: return MTLVertexFormatShort2;
|
||||
case 3: return MTLVertexFormatShort3;
|
||||
case 4: return MTLVertexFormatShort4;
|
||||
default: return MTLVertexFormatInvalid;
|
||||
}
|
||||
case ComponentFormat::Float:
|
||||
switch (count)
|
||||
{
|
||||
case 1: return MTLVertexFormatFloat;
|
||||
case 2: return MTLVertexFormatFloat2;
|
||||
case 3: return MTLVertexFormatFloat3;
|
||||
case 4: return MTLVertexFormatFloat4;
|
||||
default: return MTLVertexFormatInvalid;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case ComponentFormat::UByte:
|
||||
switch (count)
|
||||
{
|
||||
case 1: return MTLVertexFormatUCharNormalized;
|
||||
case 2: return MTLVertexFormatUChar2Normalized;
|
||||
case 3: return MTLVertexFormatUChar3Normalized;
|
||||
case 4: return MTLVertexFormatUChar4Normalized;
|
||||
default: return MTLVertexFormatInvalid;
|
||||
}
|
||||
case ComponentFormat::Byte:
|
||||
switch (count)
|
||||
{
|
||||
case 1: return MTLVertexFormatCharNormalized;
|
||||
case 2: return MTLVertexFormatChar2Normalized;
|
||||
case 3: return MTLVertexFormatChar3Normalized;
|
||||
case 4: return MTLVertexFormatChar4Normalized;
|
||||
default: return MTLVertexFormatInvalid;
|
||||
}
|
||||
case ComponentFormat::UShort:
|
||||
switch (count)
|
||||
{
|
||||
case 1: return MTLVertexFormatUShortNormalized;
|
||||
case 2: return MTLVertexFormatUShort2Normalized;
|
||||
case 3: return MTLVertexFormatUShort3Normalized;
|
||||
case 4: return MTLVertexFormatUShort4Normalized;
|
||||
default: return MTLVertexFormatInvalid;
|
||||
}
|
||||
case ComponentFormat::Short:
|
||||
switch (count)
|
||||
{
|
||||
case 1: return MTLVertexFormatShortNormalized;
|
||||
case 2: return MTLVertexFormatShort2Normalized;
|
||||
case 3: return MTLVertexFormatShort3Normalized;
|
||||
case 4: return MTLVertexFormatShort4Normalized;
|
||||
default: return MTLVertexFormatInvalid;
|
||||
}
|
||||
case ComponentFormat::Float:
|
||||
switch (count)
|
||||
{
|
||||
case 1: return MTLVertexFormatFloat;
|
||||
case 2: return MTLVertexFormatFloat2;
|
||||
case 3: return MTLVertexFormatFloat3;
|
||||
case 4: return MTLVertexFormatFloat4;
|
||||
default: return MTLVertexFormatInvalid;
|
||||
}
|
||||
}
|
||||
}
|
||||
// clang-format on
|
||||
}
|
||||
|
||||
static void SetAttribute(MTLVertexDescriptor* desc, u32 attribute, const AttributeFormat& format)
|
||||
{
|
||||
if (!format.enable)
|
||||
return;
|
||||
MTLVertexAttributeDescriptor* attr_desc = [[desc attributes] objectAtIndexedSubscript:attribute];
|
||||
[attr_desc setFormat:ConvertFormat(format.type, format.components, format.integer)];
|
||||
[attr_desc setOffset:format.offset];
|
||||
[attr_desc setBufferIndex:0];
|
||||
}
|
||||
|
||||
template <size_t N>
|
||||
static void SetAttributes(MTLVertexDescriptor* desc, u32 attribute,
|
||||
const AttributeFormat (&format)[N])
|
||||
{
|
||||
for (size_t i = 0; i < N; ++i)
|
||||
SetAttribute(desc, attribute + i, format[i]);
|
||||
}
|
||||
|
||||
Metal::VertexFormat::VertexFormat(const PortableVertexDeclaration& vtx_decl)
|
||||
: NativeVertexFormat(vtx_decl), m_desc(MRCTransfer([MTLVertexDescriptor new]))
|
||||
{
|
||||
[[[m_desc layouts] objectAtIndexedSubscript:0] setStride:vtx_decl.stride];
|
||||
SetAttribute(m_desc, SHADER_POSITION_ATTRIB, vtx_decl.position);
|
||||
SetAttributes(m_desc, SHADER_NORMAL_ATTRIB, vtx_decl.normals);
|
||||
SetAttributes(m_desc, SHADER_COLOR0_ATTRIB, vtx_decl.colors);
|
||||
SetAttributes(m_desc, SHADER_TEXTURE0_ATTRIB, vtx_decl.texcoords);
|
||||
SetAttribute(m_desc, SHADER_POSMTX_ATTRIB, vtx_decl.posmtx);
|
||||
}
|
Loading…
Reference in New Issue
Block a user