dolphin/Source/Core/VideoBackends/Metal/MTLShader.h
TellowKrinkle 5742ccf8de VideoBackends:Metal: Cache pipelines
Metal pipelines hold less stuff than Dolphin pipelines, so duplicates will appear
2022-07-21 20:44:19 -05:00

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// Copyright 2022 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <Metal/Metal.h>
#include "VideoBackends/Metal/MRCHelpers.h"
#include "VideoCommon/AbstractPipeline.h"
#include "VideoCommon/AbstractShader.h"
namespace Metal
{
class Shader : public AbstractShader
{
public:
explicit Shader(ShaderStage stage, std::string msl, MRCOwned<id<MTLFunction>> shader);
~Shader();
id<MTLFunction> GetShader() const { return m_shader; }
BinaryData GetBinary() const override;
private:
std::string m_msl;
MRCOwned<id<MTLFunction>> m_shader;
};
} // namespace Metal