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VideoBackends:Metal: Cache pipelines
Metal pipelines hold less stuff than Dolphin pipelines, so duplicates will appear
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@ -82,7 +82,6 @@ private:
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u32 m_texture_counter = 0;
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u32 m_staging_texture_counter = 0;
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std::array<u32, 4> m_shader_counter = {};
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u32 m_pipeline_counter = 0;
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void CheckForSurfaceChange();
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void CheckForSurfaceResize();
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