VideoBackends:Metal: Cache pipelines

Metal pipelines hold less stuff than Dolphin pipelines, so duplicates will appear
This commit is contained in:
TellowKrinkle
2022-06-13 02:24:33 -05:00
parent e32213d031
commit 5742ccf8de
11 changed files with 555 additions and 231 deletions

View File

@ -82,7 +82,6 @@ private:
u32 m_texture_counter = 0;
u32 m_staging_texture_counter = 0;
std::array<u32, 4> m_shader_counter = {};
u32 m_pipeline_counter = 0;
void CheckForSurfaceChange();
void CheckForSurfaceResize();