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VideoBackends:Metal: Cache pipelines
Metal pipelines hold less stuff than Dolphin pipelines, so duplicates will appear
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Source/Core/VideoBackends/Metal/MTLVertexFormat.h
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23
Source/Core/VideoBackends/Metal/MTLVertexFormat.h
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// Copyright 2022 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <Metal/Metal.h>
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#include "VideoBackends/Metal/MRCHelpers.h"
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#include "VideoCommon/NativeVertexFormat.h"
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namespace Metal
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{
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class VertexFormat : public NativeVertexFormat
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{
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public:
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VertexFormat(const PortableVertexDeclaration& vtx_decl);
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MTLVertexDescriptor* Get() const { return m_desc; }
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MRCOwned<MTLVertexDescriptor*> m_desc;
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};
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} // namespace Metal
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