Make the support for unencrypted Wii disc images less broken

These disc images are only used on dev units and not retail units.
There are two important differences compared to normal Wii disc images:

- The data starts 0x8000 bytes into each partition instead of 0x20000
- The data of a partition is stored unencrypted and contains no hashes

Our old implementation was just guesswork and doesn't work at all.
According to testing by GerbilSoft, this commit's implementation
is able to read and extract files in the filesystem correctly,
but the tested game still isn't able to boot. (It's thanks to their
info about unencrypted disc images that I was able to make this commit.)
This commit is contained in:
JosJuice
2018-05-22 22:39:52 +02:00
parent 56e91bfdc1
commit 58743416bb
10 changed files with 90 additions and 32 deletions

View File

@ -58,6 +58,7 @@ public:
return temp ? static_cast<u64>(*temp) << GetOffsetShift() : std::optional<u64>();
}
virtual bool IsEncryptedAndHashed() const { return false; }
virtual std::vector<Partition> GetPartitions() const { return {}; }
virtual Partition GetGamePartition() const { return PARTITION_NONE; }
virtual std::optional<u32> GetPartitionType(const Partition& partition) const { return {}; }
@ -70,6 +71,10 @@ public:
virtual const IOS::ES::TMDReader& GetTMD(const Partition& partition) const { return INVALID_TMD; }
// Returns a non-owning pointer. Returns nullptr if the file system couldn't be read.
virtual const FileSystem* GetFileSystem(const Partition& partition) const = 0;
virtual u64 PartitionOffsetToRawOffset(u64 offset, const Partition& partition) const
{
return offset;
}
std::string GetGameID() const { return GetGameID(GetGamePartition()); }
virtual std::string GetGameID(const Partition& partition) const = 0;
std::string GetMakerID() const { return GetMakerID(GetGamePartition()); }