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VideoCommon: add cubemap as a sampler target for shaders, add cubemap as a valid texture asset
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9419d92446
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@ -49,6 +49,10 @@ bool ParseShaderProperties(const VideoCommon::CustomAssetLibrary::AssetID& asset
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{
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property.m_type = ShaderProperty::Type::Type_Sampler2D;
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}
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else if (type == "samplercube")
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{
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property.m_type = ShaderProperty::Type::Type_SamplerCube;
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}
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else if (type == "samplerarrayshared_main")
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{
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property.m_type = ShaderProperty::Type::Type_SamplerArrayShared_Main;
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@ -26,7 +26,8 @@ struct ShaderProperty
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Type_SamplerArrayShared_Main,
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Type_SamplerArrayShared_Additional,
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Type_Sampler2D,
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Type_Max = Type_Sampler2D
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Type_SamplerCube,
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Type_Max = Type_SamplerCube
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};
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Type m_type;
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std::string m_description;
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@ -136,6 +136,15 @@ bool TextureData::FromJson(const CustomAssetLibrary::AssetID& asset_id,
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if (type == "texture2d")
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{
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data->m_type = TextureData::Type::Type_Texture2D;
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if (!ParseSampler(asset_id, json, &data->m_sampler))
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{
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return false;
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}
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}
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else if (type == "texturecube")
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{
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data->m_type = TextureData::Type::Type_TextureCube;
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}
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else
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{
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@ -146,11 +155,6 @@ bool TextureData::FromJson(const CustomAssetLibrary::AssetID& asset_id,
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return false;
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}
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if (!ParseSampler(asset_id, json, &data->m_sampler))
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{
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return false;
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}
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return true;
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}
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@ -28,7 +28,8 @@ struct TextureData
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{
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Type_Undefined,
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Type_Texture2D,
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Type_Max = Type_Texture2D
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Type_TextureCube,
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Type_Max = Type_TextureCube
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};
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Type m_type;
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CustomTextureData m_data;
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