VideoCommon: add cubemap as a sampler target for shaders, add cubemap as a valid texture asset

This commit is contained in:
iwubcode
2023-09-05 21:11:19 -05:00
parent 9419d92446
commit 589834f562
4 changed files with 17 additions and 7 deletions

View File

@ -49,6 +49,10 @@ bool ParseShaderProperties(const VideoCommon::CustomAssetLibrary::AssetID& asset
{
property.m_type = ShaderProperty::Type::Type_Sampler2D;
}
else if (type == "samplercube")
{
property.m_type = ShaderProperty::Type::Type_SamplerCube;
}
else if (type == "samplerarrayshared_main")
{
property.m_type = ShaderProperty::Type::Type_SamplerArrayShared_Main;