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VideoCommon: add cubemap as a sampler target for shaders, add cubemap as a valid texture asset
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@ -26,7 +26,8 @@ struct ShaderProperty
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Type_SamplerArrayShared_Main,
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Type_SamplerArrayShared_Additional,
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Type_Sampler2D,
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Type_Max = Type_Sampler2D
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Type_SamplerCube,
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Type_Max = Type_SamplerCube
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};
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Type m_type;
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std::string m_description;
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