VideoCommon: add cubemap as a sampler target for shaders, add cubemap as a valid texture asset

This commit is contained in:
iwubcode
2023-09-05 21:11:19 -05:00
parent 9419d92446
commit 589834f562
4 changed files with 17 additions and 7 deletions

View File

@ -136,6 +136,15 @@ bool TextureData::FromJson(const CustomAssetLibrary::AssetID& asset_id,
if (type == "texture2d")
{
data->m_type = TextureData::Type::Type_Texture2D;
if (!ParseSampler(asset_id, json, &data->m_sampler))
{
return false;
}
}
else if (type == "texturecube")
{
data->m_type = TextureData::Type::Type_TextureCube;
}
else
{
@ -146,11 +155,6 @@ bool TextureData::FromJson(const CustomAssetLibrary::AssetID& asset_id,
return false;
}
if (!ParseSampler(asset_id, json, &data->m_sampler))
{
return false;
}
return true;
}